Not logged in
FAQ  •  Advanced search  •  Login

[32x16] Olympics

Moderator: Map Officer

<<

domitmn

Ray
Ray

Posts: 110

Joined: 29.12.2011, 14:50

Post 23.05.2012, 08:25

Re: [32x16] Olympic Rings

Thanks for adding.

One question concerning the Path I provided:

I thought the creeps would fly in from the outside-corner over the blue to the first path-step on the map,
but as I tested it yesterday, they just started in the blue ring, and didn't fly in.

Was that my mistake, because I set the start field on the outside or did you need to correct anything,
or do they fly that fast that I couldn't see them ?

Sponsor

Post 23.05.2012, 08:25

Re: Re: [32x16] Olympic Rings

<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 23.05.2012, 14:49

Re: [32x16] Olympic Rings

Yes, if the start segment is on the outside, half the path towards the next segment is "invisible". Additionally to the start the second segment is also an underground segment in the map file, so it's hidden completely. I will fix this now :)
Think it, design it, build it, run it. That's what I do.
<<

ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 25.05.2012, 17:37

Re: [32x16] Olympic Rings

i really hate those blocked areas... makes the map really hard to play. not enough space for towers. the same aspect annoys with the other map of yours with loops in it.

it doesnt make much sense either, some areas look like theres space to build but they are blocked for some reason. doesnt serve any useful function in my opinion, just annoys players.
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 25.05.2012, 20:58

Re: [32x16] Olympic Rings

Could you name the coordinates of the cells that should be blocked/unblocked? It starts with 0,0 on the top left, 0,1 to the right and then continues line wise.
Think it, design it, build it, run it. That's what I do.
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 25.05.2012, 22:27

Re: [32x16] Olympic Rings

Now, that the map is online, i have to say, that my opinion was right. The Design is great, but the map is bad to play
"Have no fear of perfection; you'll never reach it."
<<

Rambo196

Vulture
Vulture

Posts: 300

Joined: 25.01.2012, 20:55

Post 26.05.2012, 17:29

Re: [added] Olympic Rings 32x16

Pezinator wrote:Now, that the map is online, i have to say, that my opinion was right. The Design is great, but the map is bad to play


Begründet doch bitte eure Aussagen.
Ich finde die map lässt sich recht billig verteidigen. Die geblockten Felder erkennt man schwer... Es ist halt eine typische fullrocket map, wie sober, blue, holly,... Mich nerven die Tunnel noch ein wenig, ich glaub der Großteil der Spieler mag keine Tunnel. Insgesamt bin ich nicht gegen die map, aber auch nicht dafür.
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 26.05.2012, 20:51

Re: [added] Olympic Rings 32x16

Rambo196 wrote:
Pezinator wrote:Now, that the map is online, i have to say, that my opinion was right. The Design is great, but the map is bad to play


Begründet doch bitte eure Aussagen.
Ich finde die map lässt sich recht billig verteidigen. Die geblockten Felder erkennt man schwer... Es ist halt eine typische fullrocket map, wie sober, blue, holly,... Mich nerven die Tunnel noch ein wenig, ich glaub der Großteil der Spieler mag keine Tunnel. Insgesamt bin ich nicht gegen die map, aber auch nicht dafür.


First of all I don't like all the tunnels. Then I don't like it, that you don't see which creep is going to jump on to the next ring now and which one is going to remain, on the ring. The next point is that you don't see which fields are blocked and which not. Basically it is the same than rambo said. And no this is my own opinion, i haven't copied it from anyone, altough it is the same than rambo said.
"Have no fear of perfection; you'll never reach it."
<<

domitmn

Ray
Ray

Posts: 110

Joined: 29.12.2011, 14:50

Post 27.05.2012, 10:49

Re: [added] Olympic Rings 32x16

olympia_blocked.jpg
olympia_blocked.jpg (146.04 KiB) Viewed 3871 times


Ich habe mal versucht die geblockten Felder dezent zu markieren.
<<

ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 28.05.2012, 13:56

Re: [added] Olympic Rings 32x16

just remove all blocked areas and underground spots, then its good map to play.

i was also confused how it works... it seems like sometimes they dont circle around the red circle at all? i didnt see any creep going to red circle but then i noticed i lost lives... didnt make any sense.
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 28.05.2012, 16:43

Re: [added] Olympic Rings 32x16

He can't simply remove all blocked areas, because then most of the towers would stand in the middle of the path.
"Have no fear of perfection; you'll never reach it."
<<

ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 28.05.2012, 20:27

Re: [added] Olympic Rings 32x16

no they wouldnt.
<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 14.08.2014, 22:43

Re: [32x16] Olympics

Map quasi unspielbar.
Previous

Return to Maps: TESTING

Who is online

Users browsing this forum: No registered users and 10 guests

© CreepTD.com · Powered by phpBB · Style by ST Software