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[16x16] Whitevector

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Seraph07

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Mothership
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Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 10.08.2013, 20:36

[16x16] Whitevector

whitevector_0.jpg
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Post 10.08.2013, 20:36

Re: [16x16] Whitevector

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AzulShiva

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Joined: 11.07.2013, 02:43

Post 10.09.2013, 14:16

Re: [16x16] Whitevector

https://drive.google.com/folderview?id= ... sp=sharing

Pls rate and give constructive critics so I can do better on the next map ;)
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AzulShiva

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Post 10.09.2013, 17:45

Re: [16x16] Whitevector

Whitevector09.jpg
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Pezinator

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Joined: 11.03.2012, 20:27

Post 10.09.2013, 21:44

Re: [16x16] Whitevector

Ok since all of your remakes are good somehow and there are other people rating the design i try to stick at rating the path.
About the path i'd say it's neither bad nor good. It's seems to be quite a nice path but I'm not really sure if we need to take this map back to game. We have plenty better ones, that would deserve to get back into the game.
"Have no fear of perfection; you'll never reach it."
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PlixFiz

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Joined: 24.12.2012, 01:35

Post 25.02.2014, 03:27

Re: [16x16] Whitevector

i would play this map, i prefer more of the older, single paths, not dual pathed crossing over 4 times and then combing into one or something, i really like the look of this one.
-Plix

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