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[16x16] Strolling

Moderator: Map Officer

Incorporate Map to FUN-Maps?

Yes!
4
36%
No!
7
64%
 
Total votes : 11
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 16.02.2013, 06:50

[16x16] Strolling

It is a gorgeous summer day and you sit on a park bench under a shade tree near a pond.
Suddenly, creeps start running a muck, strolling aimlessly around the decorative stone path.
You can't set up towers on the park bench, the shade tree, the pond, or the surrounding bushes.
Creeps start in the top right end bottom left.

Lots of random choices in this one

yes it is a long path with restrictive defensive positions, but the creeps can circle around so you can get a few shots off.

Unsure if any creeps could get stuck in a loop but I don;t think so.
I may need to weight some of the intersections to prefer the longer route.


Here is a 2nd version where the path is a little darker added just a little color and blended the grass a bit more:


Something happened to the paths when I did the 4way view





Edit: Added poll
Attachments
strolling.zip
(32.25 KiB) Downloaded 187 times
Last edited by Flipper on 24.02.2013, 19:27, edited 1 time in total.

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Post 16.02.2013, 06:50

Re: [16x16] Strolling

<<

Flipper

Ray
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Post 19.02.2013, 20:09

Re: {16X16}Strolling

Any thoughts on what is wrong with this one?
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EasyX

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Post 19.02.2013, 20:53

Re: {16X16}Strolling

added to testing, i bet the path is VERY confusing/hard and no fun at all
<<

EasyX

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Post 19.02.2013, 21:06

Re: {16X16}Strolling

like i said.... TO HARD you need 5-8 tesla towers for a ray, and you never know where the creeps go

i hope that shows you that splits should be used more careful
and generally the players don't like maps with splits
<<

Pezinator

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Post 19.02.2013, 21:14

Re: {16X16}Strolling

Simply too difficult, or let's better say too confusing. The design definitely isn't wrong that would be a nice point to start with. Make the path a bit easier maybe only one spilt or even just a single path and the map can get really good.
"Have no fear of perfection; you'll never reach it."
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 19.02.2013, 22:05

Re: {16X16}Strolling

Thank you very much.

Thanks for putting on test server.
I see the error of my ways.
I was just trying something different and with noway of testing I was unsure of how it would play out.
I apologize for the waste of time.

I also found that the walkway stones are much too light in color.
<<

Pezinator

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Post 19.02.2013, 22:39

Re: {16X16}Strolling

Don't say that!! It wasn't a waste of time. Now you know, that it doesn't work like this. And you recognized your errors. So it wasn't a waste of time at all. I am sure that cause of this map and our feedback your next map is going to be even much better than this one.
"Have no fear of perfection; you'll never reach it."
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 20.02.2013, 19:46

Re: {16X16}Strolling

What I meant by waste of time is directed towards EasyX and the time and effort needed to add and delete form the server.
<<

Rambo196

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Joined: 25.01.2012, 20:55

Post 21.02.2013, 20:01

Re: {16X16}Strolling

Einige Spieler meinen diese map ist eine coole funmap und mir macht sie prinzipiell auch etwas Spaß, ohne Skillwertung finde ich es gut, da kann man auch mit main spielen, XP sollte es trotzdem geben.
<<

Seraph07

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Location: Hildesheim

Post 21.02.2013, 20:47

Re: [16X16] Strolling

Die Überlegung extrem Funmaps einzuführen wird überdacht. :)

Das Thema greifen wir mal heute/morgen in einem Vorschlagsthread auf.
___
Mir gefällt die Spielidee von diesem Pfad, mehr davon ist wünschenswert.

I like the idea of the path, more maps would be very cool.
<<

krunx

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Location: Cologne

Post 21.02.2013, 21:09

Re: [16x16] Strolling

Added survey!
<<

Flipper

Ray
Ray

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Joined: 23.08.2012, 02:52

Post 24.02.2013, 17:45

Re: [16x16] Strolling

Wow this took a turn that I didn't expect.
I did notice that the creeps and the path blocks don't play well together

I will resubmit with a darker path
<<

Lamer

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Post 03.04.2013, 21:13

Re: [16x16] Strolling

Schöne Map zum noobbashen.

Kommt die auch als zufallsmap mit dran???
<<

manuel

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Location: 127.0.0.1

Post 03.04.2013, 21:21

Re: [16x16] Strolling

Pfad ist sinnfrei und grüne Creeps schwer erkennbar.
<<

Seraph07

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Post 03.04.2013, 21:29

Re: [16x16] Strolling

Nein die kommt nicht auch (?) mit bei Random drann.

Testmaps sind in ihrem eigenem Bereich abgegrenzt von den anderen Karten in den Fun und Wettkampf Bereichen.


Die Karte macht auf dem Überlebensmodus spaß und ist fordernt.
Im All vs all Modus neigt es zum Noobbashing da der Pfad unklar ist.
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 04.04.2013, 23:59

Re: [16x16] Strolling


let me know if it should be darker
<<

Ximon

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Phoenix
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Post 07.04.2013, 15:30

Re: [16x16] Strolling

i like the secound version. but the apparent path is unclear
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manuel

Express Raptor
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Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 07.04.2013, 15:34

Re: [16x16] Strolling

Path is still senseless.
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 25.04.2014, 00:04

Re: [16x16] Strolling

In an attempt to provide hours of mindless entertainment to the game, I came up with a new map file for this map.

Instead of just going fairly straight to the end, I wanted to have the creeps truly stroll through pathways, circling round and round.

Even if it never makes into the game, it has been far too long since I have heard Manuel's criticism and figured this would do it :D

This map file would surprise me if it works as designed. :shock:
It wouldn't surprise me if it brought the server to its knees :cry:

For those that want to see without the download:
updated map file
Updated map file...removed double spaces 26Aprl14
Updated map file...removed spaces in blocked co-ords, changed . to , 30Apr14

Attachments
Strolling2.zip
30APR14
removed spaces in blocked co-ords.
changed 2 lines that had a . instead of a ,
(118.25 KiB) Downloaded 175 times

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