New in RC16: Initial "reconnect" implementation
Hello everyone,
with RC16 I introduced a first try on a reconnect mechanism that will, if your internet connection fails at some point in a running game, try to re-establish the connection to the running game automatically instead of kicking you out. However, because of the nature of this feature, I had no chance yet to heavily test it in the wild so that there is a good chance that it's not yet working like expected. This had to be implemented deep into the games networking core, so it's not really easy to get it right immediately.
So I require your feedback (and logs!) if the game shows you a "Connection problem / Reconnecting..." message. If this happens to you, you can be sure that there has in fact been a networking problem caused by your oder your provider's networking hardware. In this case, please provide me with a detailed description of what happend.
Cheers
dc
with RC16 I introduced a first try on a reconnect mechanism that will, if your internet connection fails at some point in a running game, try to re-establish the connection to the running game automatically instead of kicking you out. However, because of the nature of this feature, I had no chance yet to heavily test it in the wild so that there is a good chance that it's not yet working like expected. This had to be implemented deep into the games networking core, so it's not really easy to get it right immediately.
So I require your feedback (and logs!) if the game shows you a "Connection problem / Reconnecting..." message. If this happens to you, you can be sure that there has in fact been a networking problem caused by your oder your provider's networking hardware. In this case, please provide me with a detailed description of what happend.
Cheers
dc
Think it, design it, build it, run it. That's what I do.