Not logged in
FAQ  •  Advanced search  •  Login

CreepTD 1.0 - Beta Bug Ticker

<<

Katze

User avatar

Speedy Raider
Speedy Raider

Posts: 152

Joined: 27.07.2011, 23:04

Post 28.01.2012, 16:12

Re: CreepTD 1.0 - Beta Bug Ticker

tracker wrote:has anyone else noticed that the slowtowers seem to slow worser now? creeps suddenly go ultra fast.. even if they were slowed constantly. doesnt the lvl4 slowtower cause splash damage anymore? it would be good idea to show the old info there btw... i have no idea how strong creeps or towers damage is etc.


Katze wrote:Den Bug, dass ein weißer slowtower nicht komplett einen Raptor slowen kann gibt es auch noch. (ich glaube, dass das dadran liegt, dass die creeps früher, wenn sie nicht geslot wurden, mit abstufungen beschleunigt haben. Jetzt haben sie, wenn sie nicht geslowt werden sofort wieder volle geschwindigkeit! (wenn ich mich nicht Täusche :P))

Sponsor

Post 28.01.2012, 16:12

Re: Re: CreepTD 1.0 - Beta Bug Ticker

<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 28.01.2012, 16:14

Re: CreepTD 1.0 - Beta Bug Ticker

Hmm, das könnte tatsächlich sein, habe das auch wahrgenommen, wenn auch ncith so krass, glaube vorher lief das Spiel viel viel individueller auf en Pcs... dadurch haben auch die meisten Leute weniger Slows als ich benutzt, denn ich war anscheined schon immer relativ nah an dieser Version dran^^
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 28.01.2012, 16:24

Re: CreepTD 1.0 - Beta Bug Ticker

Der Slow-Bug sollte inzwischen behoben sein. Creeps wurden nicht nachgeslowed, wenn sie erneut von einem Slow getroffen wurden, wurden also zuerst immer einmal wieder schneller, bevor sie erneut geslowed werden konnten.

The slower bug should be fixed already. Creeps that were hit by a slower twice have not been reslowed correctly and needed to go faster again before being slowable again.
Think it, design it, build it, run it. That's what I do.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 28.01.2012, 16:25

Re: CreepTD 1.0 - Beta Bug Ticker

Katze wrote:
tracker wrote:has anyone else noticed that the slowtowers seem to slow worser now? creeps suddenly go ultra fast.. even if they were slowed constantly. doesnt the lvl4 slowtower cause splash damage anymore? it would be good idea to show the old info there btw... i have no idea how strong creeps or towers damage is etc.


Katze wrote:Den Bug, dass ein weißer slowtower nicht komplett einen Raptor slowen kann gibt es auch noch. (ich glaube, dass das dadran liegt, dass die creeps früher, wenn sie nicht geslot wurden, mit abstufungen beschleunigt haben. Jetzt haben sie, wenn sie nicht geslowt werden sofort wieder volle geschwindigkeit! (wenn ich mich nicht Täusche :P))

did you really expect me to understand german when i speak english here? i think ive made it pretty clear here im not from german nor can i speak german...
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 28.01.2012, 16:27

Re: CreepTD 1.0 - Beta Bug Ticker

I answered to it both in german and in english, hope this helps :)
Think it, design it, build it, run it. That's what I do.
<<

manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 28.01.2012, 16:30

Re: CreepTD 1.0 - Beta Bug Ticker

Katze said that he recognized the same bug.
<<

Katze

User avatar

Speedy Raider
Speedy Raider

Posts: 152

Joined: 27.07.2011, 23:04

Post 28.01.2012, 17:13

Re: CreepTD 1.0 - Beta Bug Ticker

tracker wrote:
Katze wrote:
tracker wrote:has anyone else noticed that the slowtowers seem to slow worser now? creeps suddenly go ultra fast.. even if they were slowed constantly. doesnt the lvl4 slowtower cause splash damage anymore? it would be good idea to show the old info there btw... i have no idea how strong creeps or towers damage is etc.


Katze wrote:Den Bug, dass ein weißer slowtower nicht komplett einen Raptor slowen kann gibt es auch noch. (ich glaube, dass das dadran liegt, dass die creeps früher, wenn sie nicht geslot wurden, mit abstufungen beschleunigt haben. Jetzt haben sie, wenn sie nicht geslowt werden sofort wieder volle geschwindigkeit! (wenn ich mich nicht Täusche :P))

did you really expect me to understand german when i speak english here? i think ive made it pretty clear here im not from german nor can i speak german...



When i want english people to understand me i write in english - like now ;)
<<

EasyX

Express Raptor
Express Raptor

Posts: 1255

Joined: 11.07.2011, 22:27

Post 28.01.2012, 17:19

Re: CreepTD 1.0 - Beta Bug Ticker

Habe einen wichtigen Bug Gefunden!!!

Und zwar gehen bei mir Rockets nicht richtig auf der Einstellung "nähste" .. sie schießen nicht auf den nähsten Creep.

Scheinbar tritt der Fehler auf wenn der Pfad mehrmals am Rocket vorbeikommt. Beobachtet auf Blueworld.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 28.01.2012, 17:48

Re: CreepTD 1.0 - Beta Bug Ticker

Katze wrote:When i want english people to understand me i write in english - like now ;)

Im not from England either. Also, why does it matter to you where someone is from ? You really think non-german people are different so much that you dont think they are worth talking to here? Also, why did you paste me german if you didnt want me to understand it anyways? I smell the smoke of trolling...
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 28.01.2012, 17:55

Re: CreepTD 1.0 - Beta Bug Ticker

"Closest" strategy will be fixed with the next update :)
Think it, design it, build it, run it. That's what I do.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 29.01.2012, 16:05

Re: CreepTD 1.0 - Beta Bug Ticker

When the game ended, the whole map got cleared from towers and creeps! usually you saw the endgame towers and creeps there, but now it empties whole map.

Can you please add back the tower/creep stats? i find it extremely uncomfortable for not knowing how much HP a creep has or how much damage some tower makes. That was the main way how i learnt to play btw, i could guess how much more def i had to make for a creep whose health was 2x more than the creep who barely got killed last time etc. now im just stuck with learning approximately how strong some creep is... and i dont like the feel i dont know them exactly.

also it helps newbs to know that for example slowtower makes splash damage at lvl4 etc. previously it had description about "damages multiple targets" or something which will help newbs to understand what splash actually means in that case.

Also it seems like you dont get score if you quit the survival mode games when you are the last survivor but didnt die yet.
<<

KiQuafix

User avatar

Express Raptor
Express Raptor

Posts: 1002

Joined: 14.07.2011, 16:29

Location: Alaska

Post 29.01.2012, 16:09

Re: CreepTD 1.0 - Beta Bug Ticker

http://www.creeptd.com/games/7k8ct5foy4 ... e=Classic+ Warum ist denn hier noch das Rote RED drin? :s
Dieser Account ist inaktiv, neuer Ansprechaccount für euch: indeX
This Account is inactive, please write to: indeX
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 29.01.2012, 16:26

Re: CreepTD 1.0 - Beta Bug Ticker

Did you make the spam protector "better" ? i sent one message, then wrote another in one second and tried to press enter multiple times but it now doesnt allow me to send ANY message!!

i must say i really hate that new spam protector, i usually write very fast, and now i send every second message wondering why it didnt send it...
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 29.01.2012, 17:08

Re: CreepTD 1.0 - Beta Bug Ticker

when a player loses a life and that 2 pixel thick rectangle comes to that player screen, then also my tower ranges line thickness changes to 2 pixels thick. edit: oh and you need to use the minimal graphics settings for this bug.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 29.01.2012, 17:44

Re: CreepTD 1.0 - Beta Bug Ticker

when a player dies, its screen wont get darkened like it did previously. it only darkens whole screen when everyone dies now.
<<

manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 29.01.2012, 17:51

Re: CreepTD 1.0 - Beta Bug Ticker

Thats depending of your graphics quality.
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 29.01.2012, 19:21

Re: CreepTD 1.0 - Beta Bug Ticker

i play some coop at the moment, but i cant press any shortkeys! also the game is freezing once in a while. at one moment i could only see chat but nothing else, and i couldnt even send messages. its a pain to play without shortkeys! imagine going that listbox 50 times to select farthest...
<<

tracker

Big Toucan
Big Toucan

Posts: 275

Joined: 31.12.2011, 20:49

Post 29.01.2012, 19:53

Re: CreepTD 1.0 - Beta Bug Ticker

manuel wrote:Thats depending of your graphics quality.

hmm maybe that if i dont see the dark screen, but the creeps being invisible at end isnt about gfx.
<<

dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 29.01.2012, 20:21

Re: CreepTD 1.0 - Beta Bug Ticker

Yes, empty boards at the end of a game is a bug :)
Think it, design it, build it, run it. That's what I do.
<<

CerealKiller

Mercury
Mercury

Posts: 1

Joined: 22.12.2011, 14:18

Post 31.01.2012, 12:27

Re: CreepTD 1.0 - Beta Bug Ticker

I am getting a delay when sending creeps and either building or upgrading towers, sometimes as long as 15 pay rounds before the tower builds or creeps actually sent.

It is happening in about 1 in 20 games, and makes that match all but unplayable. I have only noticed it in All v. All matches, and not in the coop format.

ps. props to the development team, love your work...
PreviousNext

Return to Development

Who is online

Users browsing this forum: No registered users and 126 guests

© CreepTD.com · Powered by phpBB · Style by ST Software