CreepTD 1.0 - Beta Bug Ticker
public beta is out! Check: http://beta.creeptd.com !
Hope you've got some spare time for heavy testing!

High priority issues:
- When the game starts, the waiting game screen sometimes freezes and does not jump to the game view. This seems to be some sort of deadlock on the client side (maybe an AWT/Swing issue) so I added a few debug messages (e.g. [SWITCHSCREEN] plus the following debug messages). We need to find out what exact component causes this to be able to fix it.
Not yet implemented:
- Replays will be recorded but there is currently no way to save or play them
You have to create a new account on the beta server (the player database is empty). I'll post the link as soon as it is available to the public.
I hope you'll like the new version - it has been plenty of work and time. If not, please remember that it's not a final release and nearly everything may change in the development process. For all new features please keep in mind that there have been people heavily thinking about them and that they are maybe not that bad as they might look in the beginning to someone who's used to play the previous version. However, CreepTD 1.0 is not CreepTD 2.0. It is a from-scratch rewrite of the game concept you know and love with improved and extended functionality. It's still not 3D, there are no massively changed new things - but everything has been rethought entirely.
Changes in CreepTD 1.0
- New user interface, graphics, cursors and effects
- New tower graphics (if you like the old ones, choose them in the options window)
- New creep graphics (if you like the old ones, choose them in the options window)
- Animation support e.g. for animated creeps and rotating towers
- New sound system
- Fat Colossus has been replaced by the Mothership (1.500.000 credits, will launch creeps)
- New create game screen (slot selection, ready button, ...)
- New global map directory for on demand map downloads
- Three map repositories: Official, Custom (both selectable), Testing (not shown but playable by entering the map name)
- Improved anti cheating mechanisms
- Replay recording
- "Remember password" option (fully encoded)
- Completely new networking code
- Completely new synchronization mechanisms
- Real private messages, actions, new command strings, whispering on clicking names
- New experience graphics
- MOTD support when entering the lobby (for important information)
- The "Send to next" game mode has been removed
- New "2vs2" game mode (AVA 2vs2)
- New "2vs2 Coop" game mode
- New "Survivor Coop" game mode
- Survivor highscore recording
- Added map sizes 16x32, 32x16 and 32x32 including full advanced map file syntax support (alternate routes, underground segments, multiple starts and ends)
- New map select screen showing detailed map information
- New game screen sidebar (lesser information, tower screen, rethought UI)
- New game launcher for local installations (Windows, Linux, Mac to come)
- New lobby screen (games list etc.)
- Nearly entirely rewrote server including server side game state reflection
- Nearly everything has been refactored, the client is about 80% new code
- The client's file size has been reduced by about 50%
P.S. There WILL definitively be bugs - also annoying ones. I even cannot ensure that the server will not do weird things or die eventually. Please be patient, especially in the first few hours and days!
Regards
dc
[spoiler]Bugs:
Lobby:
- Spielerzahl wird nicht korrekt optisch untermalt (es werden nicht besetzte Plätze grün; Anzahl der Plätze stimmt nicht; Vorschau auch nicht korrekt)
- Lange Mapnamen sind überschreiben Modus
- Connection aborted Meldung fehlt bei abbrechen die Box!
- Tooltip in der Spielvorschau funktioniert nicht
- Infobox am Anfang nur auf Englisch
Waiting Games:
- Bei Random Send fehlt Meldung, dass Modus nur ab 3 Spieler spielbar ist!
Game
- Survivor schickt anfangs viel zu harmlos!
- Türme auf dem Gesamten Weg baubar (nicht einsatzfähig!; nur mit Shortcut)
- Bau mehrerer Türme per Shortcut verursacht tote Türme
Andere Kleinigkeiten:
- Jedes Flüstern erfordert erneutes klicken auf den Namen
- Fand die getrennten Listen mit Games running and Games waiting gar nicht so schlecht (die scheinen ja jetzt getrennt!)
- Türme anfangs optisch schwer zu unterscheiden
- Im Survivor kann man dem einen Spieler soviele Pausen geben, wie er will!