Concept: Newbie protection
Hi everyone,
additionally to a possible tutorial I recently thought about some sort of "newbie protection". One idea is to automatically enable a "training mode" for new players, so that they can participate in any game out of competition. This means that a player in training mode can play any game but will only receive XP and is excluded from skill calculation. However, training mode should be limited to a maximum amount of games, let's say 10, and must contain the possibility to deactivate it instantly if the new player already knows the game and does not want to use the training. Of course, other players in that game must be able to see that a player is in training mode. If players see this, I hope that they'll help the new player out a bit while knowing that they are playing the game mostly out of competition
One advantage of this would be that "beating newbies" would become a little harder / more uninteresting and, as a result, new players would not feel so ultimately bad initially and maybe pick up the game for a longer time than just quitting it because of severe frustration after the first few games.
WDYT?
additionally to a possible tutorial I recently thought about some sort of "newbie protection". One idea is to automatically enable a "training mode" for new players, so that they can participate in any game out of competition. This means that a player in training mode can play any game but will only receive XP and is excluded from skill calculation. However, training mode should be limited to a maximum amount of games, let's say 10, and must contain the possibility to deactivate it instantly if the new player already knows the game and does not want to use the training. Of course, other players in that game must be able to see that a player is in training mode. If players see this, I hope that they'll help the new player out a bit while knowing that they are playing the game mostly out of competition
One advantage of this would be that "beating newbies" would become a little harder / more uninteresting and, as a result, new players would not feel so ultimately bad initially and maybe pick up the game for a longer time than just quitting it because of severe frustration after the first few games.
WDYT?
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