17.09.2012, 23:59 by dcode
I am going to take the opportunity to make another change to the game calculation: Currently, creeps move relatively faster on a diagonal path. However, distance between 0,0 and 0,1 is 20px and distance between the diagonal 0,0 and 1,1 is about 28,3px. I am going to fix this with one of the next updates. This will change nothing on maps that don't use any diagonal paths at all but will change lots to the better on maps like LOOPINGS, OLYMPICS or SNAKYPATH.
Think it, design it, build it, run it. That's what I do.