30.12.2011, 00:05 by dcode
I finally finished the big things. However, I am planning to add another game mode and to remove one. Let me explain:
2vs2
This game mode will play like All vs. All but against the players of the opponent team only. If a creep manages to get through once game board, it will be transferred to the team mate. If the team mate is dead, it will be transferred to the own board again. Sent creeps go to both opponent players.
2vs2 Coop
This entirely new game mode will play like the previous Team 2vs2 game mode but both players will be located at a common game board of 16x32 or 32x16 cells in size. Both players will be able to build anywhere on their board and will be in control of their own towers only (not the ones of the team mate). Each player has its own credits and income depending on the creeps sent and killed by own towers. Creeps will always start at the beginning of the opponent team's common board. This will allow the old fashioned attacker/defender role sharing and also allow more interesting tactics.
Send to next
I'd really like to remove this mess. It's neither fair nor much fun in most cases. Points and skill gained in Send to next are mostly useless. Another reason is that I don't want to include too much game modes if not reasonable. When removed, there would be exactly 6 totally fair game modes.
WDYT?
Think it, design it, build it, run it. That's what I do.