Re: The Survivor balancing issue
Furthermore survivor has got to be really hard at some point because if not theres no challenge in it !
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tracker wrote:What i want ? I want the old survivor mode back. I dont expect waves of mofo ships coming on speedvector... in fact, when the first one comes, im dead. But i wasnt in the old mode! I could kill at least one of them before...
I dont play speedvector on other game modes except survivor because its stupid for other game modes, for the reasons you already said. And now the survivor mode is basically how it would be 1v1 game: you would wait for harder creeps etc. And i dont think that is fun...
krunx wrote:The old durvivor mode was too easy! It is no option to return to the old survivor mode!
tracker wrote:krunx wrote:The old durvivor mode was too easy! It is no option to return to the old survivor mode!
it was easy on long maps yeah. and currently long maps are boring to play too... i only play on speedvector size maps (less than 100 steps).
krunx wrote:k and if you play short maps, the game will end earlier!
tracker wrote:krunx wrote:k and if you play short maps, the game will end earlier!
thats the point! but in old survivor mode the game could have lasted even 20mins on speedvector. it was nearly perfect for survival, there was some boring waiting included, but all in all, it was really good for survival mode. it was so good that there was a chance to kill every creep to first phoenix! atm i can barely kill vulture when it comes...
it would be cool if we could create our own survival mode spam sequences for each map. then the players who play those, could vote after game ends thumbs up or thumbs down. then you can sort the sequences by popularity and choose the best and perhaps modify it yourself to make it more interesting, like, add slightly more random in it. etc.
krunx wrote:If you want longer games, you have to play longer maps... the real solution!
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