Optimal income curve in stats?

This is how it would look like:
Where blue is the optimal income.
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You could then for example end up with only toucans as the best result, but it is still possible that a single zeus and the rest spent on mantas is better.
bimm wrote:We would have to know the exact number of creeps that can be sent each round beforehand, though. I think it's closer to 100, spending 50k credits on mantas seems to be possible.
bimm wrote:Hmm, am I dumb or are there really only 16*80=1280 ways to divide 80 creeps to the 16 creep-type-slots?
dcode wrote:Unfortunately, I assume this is so unrealistic and above a real income curve that it's not valuable.
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