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Add back F2 button?

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Big Toucan
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Post 09.01.2012, 15:19

Add back F2 button?

it used to pop up sound settings, not anymore, why? i usually set sounds on when i wait for players, and sounds off when i start the game (the sounds are horrible, and horrible loud! (i listen music ALL the time)).

also the clicking on options button ingame doesnt work very well! (misclicks somehow).

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Post 09.01.2012, 15:19

Re: Add back F2 button?

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krunx

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Post 09.01.2012, 16:03

Re: Add back F2 button?

The problem is that the F2 button is already used by the browser for other functions!
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Big Toucan
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Post 09.01.2012, 18:07

Re: Add back F2 button?

but i dont play by browser lol, and what is it for anyways... never used :D edit: doesnt do anything in my browser!
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dcode

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Post 09.01.2012, 18:08

Re: Add back F2 button?

Good point. We should add it to the download version - but we have to prevent misunderstandings with the web version though, maybe, we don't mention it anywhere.
Think it, design it, build it, run it. That's what I do.
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Big Toucan
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Post 09.01.2012, 18:42

Re: Add back F2 button?

what does it do on the web version...? i still cant make anything out of f2...
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dcode

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Post 09.01.2012, 19:32

Re: Add back F2 button?

When run in an Applet, the F2-Event is not fired. Webstart should fire it.
Think it, design it, build it, run it. That's what I do.
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Big Toucan
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Post 09.01.2012, 19:44

Re: Add back F2 button?

krunx wrote:The problem is that the F2 button is already used by the browser for other functions!

what functions?? i tried the web version of creeptd, and f2 does nothing... also it doesnt nothing in my browser (firefox).
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dcode

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Post 09.01.2012, 19:45

Re: Add back F2 button?

As far as I know it's just that the F-Buttons are not fired in applets regardless of their function.
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dcode

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Post 12.01.2012, 20:44

Re: Add back F2 button?

The next update will contain this feature but it will not use the F2 key. It will use TAB instead and is limited to running games, so that it will work on all versions.
Think it, design it, build it, run it. That's what I do.
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Big Toucan
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Post 12.01.2012, 23:33

Re: Add back F2 button?

isnt tab already in use to switch focus from text input to button etc? i would suggest using the button at the top left corner in this image: http://clasfaculty.ucdenver.edu/tphilli ... oard-a.jpg . its usually used in games as the "console" button.
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dcode

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Post 12.01.2012, 23:36

Re: Add back F2 button?

My thoughts were that the TAB button is easy reachable, is suitable for the purpose and has no special functionality in a mouse-played game like this so I have overridden every functionality it may have :)
Think it, design it, build it, run it. That's what I do.
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Big Toucan
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Post 12.01.2012, 23:46

Re: Add back F2 button?

okay, so if i press tab, it wont change the focus from text input to a button? because it would be annoying if it did do that and pop up the window at same time -> i press U to upgrade and wonder why nothing happens :)
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dcode

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Post 12.01.2012, 23:58

Re: Add back F2 button?

Yes, the event is stopped after executing the un/mute.
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Big Toucan
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Post 12.01.2012, 23:59

Re: Add back F2 button?

wait, tab mutes sounds instantly? i thought it pops up an options window :shock:

about the options, could you add back the antialiased options? i think it makes lag on quadcore lol :D
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dcode

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Post 13.01.2012, 00:53

Re: Add back F2 button?

Yes, it toggles and an icon is displayed inside your map. The update is already online.

Creeps, towers and effects are not antialiased at all. Only antialiased things are range arcs and such that really require it. An option would be practically useless because of this.
Think it, design it, build it, run it. That's what I do.
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Big Toucan
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Post 13.01.2012, 01:31

Re: Add back F2 button?

oh well, i think its good either way. tab on/off will be easier for sure.

dcode wrote:Creeps, towers and effects are not antialiased at all. Only antialiased things are range arcs and such that really require it. An option would be practically useless because of this.

hmm... really? did you change this recently? i think i saw the towers antialiased a while ago :? maybe i was dreaming lol.
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dcode

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Post 13.01.2012, 02:34

Re: Add back F2 button?

There is no antialiasing for towers, this are just images. The only thing antialiased are the range arcs of the selected tower. That's not much and does not make any difference in performance.
Think it, design it, build it, run it. That's what I do.

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