Improve end game phase
I always knew that even on all vs all there was a time on the game where you could win and lose in one second difference.
But playing these three game:
http://www.creeptd.com/en/games/56cxpzw ... o8ehcu44uk ( this one not much )
http://www.creeptd.com/en/games/mh7vovo ... kwxhf7t6r8
http://www.creeptd.com/en/games/pn8vm2b ... m0zr7460ys
Now made me realise this needs to be reworked. Why?
- Always same tactic save for raptors or send a mothership first to dont let kill all raptors then send phoenix´s.
- Most of the times you get the win because you started to send the wave first.
- Mothership should be the ultimate badass creep that everyone should fear but rarely its used because raptors are better in cost/efficiency.
How to improve the end game phase:
- More towers/creeps/power ups/interact with the opponent field more possibilities for new and better tactics. The most competetive games always have alot of options to do thousands of tactics. Think it like a chess game compared to a checkers game. And now you see why chess is a sport and checkers is not.
- Nerf raptors. This will make people sending motherships more often and thinking of better tactics then save to send a raptor wave.
- Regularly change tournament maps. When people already mastered that map they will play neck to neck till the end and will result like the three games above.
But playing these three game:
http://www.creeptd.com/en/games/56cxpzw ... o8ehcu44uk ( this one not much )
http://www.creeptd.com/en/games/mh7vovo ... kwxhf7t6r8
http://www.creeptd.com/en/games/pn8vm2b ... m0zr7460ys
Now made me realise this needs to be reworked. Why?
- Always same tactic save for raptors or send a mothership first to dont let kill all raptors then send phoenix´s.
- Most of the times you get the win because you started to send the wave first.
- Mothership should be the ultimate badass creep that everyone should fear but rarely its used because raptors are better in cost/efficiency.
How to improve the end game phase:
- More towers/creeps/power ups/interact with the opponent field more possibilities for new and better tactics. The most competetive games always have alot of options to do thousands of tactics. Think it like a chess game compared to a checkers game. And now you see why chess is a sport and checkers is not.
- Nerf raptors. This will make people sending motherships more often and thinking of better tactics then save to send a raptor wave.
- Regularly change tournament maps. When people already mastered that map they will play neck to neck till the end and will result like the three games above.
I don't do drugs. I am drugs.