14.10.2014, 19:19 by overand
"Change your display resolution" is a pretty poor workaround for this in 2014. First, before going into any depth about my suggestions, I want to make the extent of the problem more clear for people.
On my laptop, the entire CreepTD window is about 14.8cm (5.8in) across.
In fact, if you fold an A4 piece of paper in quarters, it covers up the entire playing field, leaving only the title bar and the chat entry screen. (With US sized "letter" paper folded in quarters, you see a 1/4" border of game window around all the edges).
Please try this yourself, and try to imagine playing the game in a window that size. (Or, if you're feeling generous, take a screenshot, and then resize it to match that on your own monitor, to get a feel for the size of the UI elements).
So, here are my suggestions.
Given that the game seems to use vector artwork for the creeps & towers (at least in some modes?), it seems tailor-made for scaling.
But, honestly, even if the graphics are all bitmaps, the game should support some sort of scaling, even if it's just bilinear scaling. Heck, I'd take nearest-neighbor.
For context, my laptop is an Acer TravelMate P645-MG, with a 14" 1920x1080 display. (157.35 PPI, 0.1614mm dot pitch, 24759 PPI²)
To contrast, the current Macbook Air 13.3" is 1440x900 (127.68 PPI, 0.1989mm dot pitch, 16302 PPI²)
Macbook Air 11.6" is 1266x768 (135.09 PPI, 0.188mm dot pitch, 18250 PPI²)
If we're talking a mac with a retina display at NATIVE, the situation is far crazier at 232 PPI, but with the pixel doubling, it's closer to 116 PPI. (I have no idea how CreepTD interacts with Retina, but I suppose it gets doubled).