map editor request.
There is a tool on the map editor that runs a little "fire dot" through the map to check the path.
I notice that many question path colors ....(that is too blue for the Blue creeps to show up, too light for the white creeps)
I even ran a grey path texture that initially look non conflicting but green creeps got lost in it.
Is there any chance of creating another test option to send different creeps to run the path to check for visual compatibility?
Also, could there be a way to upload *.map files into the editor?
Finally, can the map editor have the same engine that would display a 16X16 map into a 32x32 player game presentation also a 16X32 into a 32X32 to check for visual alignment? (also include the clouds?). Could this be a savable image?
I notice that many question path colors ....(that is too blue for the Blue creeps to show up, too light for the white creeps)
I even ran a grey path texture that initially look non conflicting but green creeps got lost in it.
Is there any chance of creating another test option to send different creeps to run the path to check for visual compatibility?
Also, could there be a way to upload *.map files into the editor?
Finally, can the map editor have the same engine that would display a 16X16 map into a 32x32 player game presentation also a 16X32 into a 32X32 to check for visual alignment? (also include the clouds?). Could this be a savable image?
Last edited by Flipper on 24.02.2013, 18:22, edited 1 time in total.