Thank you all for the feedback.
Flipper wrote:What/who dictates what an extreme funmap will be?
A extreme funmap is a map where we have a high randomfactor.
Flipper wrote:Is it predetermined by the opinions of the admin?
The community has an perceivable opinion wich influence the decision of the team, but in the end the team decides how the maps change theire category.
Flipper wrote:Is it a certain number of rounds on a high score list? (average 12?)
This can be an criterion, but we have atm no authentic outcome.
Flipper wrote:Is it a matter of public opinion?
If the community notice some maps and starts a change request, the team will answer and/or change the category.
Flipper wrote:Will it be an algorithm (X number of splits, and average of path squares/map space, an average of distance between all path segments?
Atm there is no conception how the algorithm should work, because it is in the end a subjektive decision.
Flipper wrote:With the extra flag being set for the map, could the extra flag allow for a different income scale? such as +5 or 10%
Or a higher starting income?
This will be the cutom mode:
viewtopic.php?f=20&t=1741Flipper wrote:Could this be set on a per map basis as a map attribute? or have a game creator slide bar start option like there was in the survivor games a while back?
If I understand this right, you cannot change the pointawarding in the creating time.
Flipper wrote:Will this mean that more maps that were dismissed as "too hard" initially, now be testable?
Yes this could be a possible result.