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Boss creeps and 5th upgrade for towers

Is this a good idea?

Yes
2
13%
No
10
67%
Ehh...
3
20%
 
Total votes : 15
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CPLXINF

Mercury
Mercury

Posts: 1

Joined: 28.08.2012, 03:05

Post 01.09.2012, 00:30

Boss creeps and 5th upgrade for towers

Here's some of my ideas for Boss Creeps (5th upgrades below that) More to come anyway...


Please note these are BOSS creeps; They're suppose to add a challenge to the game.

Atlas
Price: N/A unless you want to incorporate this into 2v2, All vs All etc... (Would be 3,000,000$)
Bounty: 210,000$ (The bounty and income are 7/100 of the cost)
Income: N/A unless you want to incorporate this into 2v2, All vs All etc... (210,000$)
Health: 32,500,000
Speed: 85
Special: Regenerates and Spawns Greens Until it reaches Half Health. When it hits half health it will regenerate full, but it loses its specials.
Restriction: One on the screen at a time. One every 30 rounds starting at Round 100.

Blaster Alpha and Tank Beta (Names not Final)
Brief Description: One set of two of these spawn (Two spawn at once).
Price: N/A unless you want to incorporate this into 2v2, All vs All etc... (Would be 12,000,000$)
Income: 840,000$
Bounty: 840,000$
Note: You have to defeat BOTH to get The Bounty.
Restriction: Only one pair on the screen. One pair every 40 Rounds starting at Round 150

Blaster Alpha:
Hit Points: 45,000,000
Speed: 95 (105 if Tank Beta hits half health)
Special: Spawns Phoenixes and Sharks. Immune to Slow. Once reaches Half Health, Tank Beta gets twice the Health.

Tank Beta:
Hit Points: 60,000,000 (120,000,000 when Blaster reaches half health)
Speed: 55
Special: Immune to Slow and Half Damage from everything. Once Reaches Half Health, Alpha Blaster speed is increased to 105.

Light Dancer
Price: N/A unless you want to incorporate this into 2v2, All vs All etc... (Would be 25,000,000$)
Bounty: 1,750,000
Income: N/A unless you want to incorporate this into 2v2, All vs All etc...
Health Points: 35,000,000
Speed: 210
Specials: Exceedingly Fast, Spawns Express Raptors. Once it hits 1/5 of its health, it will stop spawning raptors and go from 210 speed to 260 speed.
Restrictions: Only one at a time on the map. One every 60 Rounds starting at Round 200


Towers: Level 5 has a Black Appearance. These are designed to fight the boss creeps.

Gun Turret Level 5
Price: 1000
Range: 90
Direct Damage: 500

EMP Emmiter Level 5
Price: 7500
Range: 75
Cooldown: 0.7s
Direct Damage: 150
Slow Rate: 65% (1.5s)

Cannon Tower Level 5
Price: 12500
Range: 60
Cooldown: 0.475
Direct Damage: 1,300

Missle Silo Level 5
Price: 35000
Range: 90
Cooldown: 2.5
Direct Damage: 30000

Telsa Tower Level 5
Price: 35000
Range: 70
Cooldown: 0.5
Direct Damage: 2000

Ion Cannon: I am not giving this one a level 5 for obvious reasons...
Level 2 would have a Blue appearance.

Ion Cannon Level 3
Cost: 120000
Range: 160
DIrect Damage: 80000
Cooldown: 2

Sponsor

Post 01.09.2012, 00:30

Re: Boss creeps and 5th upgrade for towers

<<

TheEpicMac

Fast Nova
Fast Nova

Posts: 48

Joined: 29.07.2012, 13:35

Location: Hinter dir. Behind you.

Post 02.09.2012, 09:41

Re: Boss creeps and 5th upgrade for towers

May the Boss creeps are too fast!

And, when we have income more than 10.000.000 (for example), we would send so many boss creeps...
Nichts ist wahr, alles ist erlaubt.
Nothing is true, everything is permitted.

GET **** OFF MY LAWN!
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krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 02.09.2012, 10:40

Re: Boss creeps and 5th upgrade for towers

At the moment we don´t plan to implement new creeps and towers, because we want to balance the game and we think there are enough Creeps and towers at the moment.

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