29.08.2012, 19:27 by azoburn1
Extra suggestion
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Daily Tournament
The server will automatically host 3 game (beginners, intermediate, elite) of random map every few hours. The winner of the game will be get some sort of prize, like maybe more xp compared to normal game. This is to encourage more ppl to come and play at any time, instead of just certain hour of the day.
More thoughts on XP leveling:-
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For the long term of playing this game, there should be benefit of leveling XP. For now, leveling XP are just for ranking and it don't really do much. Not all ppl care for the ranking, they care more about skill. Sure, new maps/new sound/new graphic make things fresh/interesting but sometimes its just a few day excitement. When i just started playing this game, I can play over 10 games. But nowadays, I only play 2-3 games a day as there are no rush to level up my xp/skill.
If we look at some of the successive tower defense game like Bloons TD, Gemcraft, Kingdom Rush. etc, they all have their own points system which keep the players playing their game longer. Most of the current RTS games are also moving towards this direction as well. Game that can keep the players for long time are those MMORPG type of game such as WOW/Diablo which keep release new expansion with new class/mission/map/weapon or hard to archive rare weapon equipment.
Therefore, it is good to give some points that can be used for some upgrading/perks which will give real benefit during gameplay. Benefit of doing having upgrading points:-
i) Curb the habit of making twink account as it gives no benefit at all
ii) Player spend more time per day to play
iii) Retain old player to keep playing
iii) More strategy as it is not only based on tactics during gameplay but also how u spend your points.
What happens when reach top level of Super Admiral? Points are still awarded every ??? xp when reach top level. Some of the upgrade are set at very high points so that even after u had reach the top level, you won't be able to have all upgrade. This will keep top players keep on playing.
As some of the players might fear one sided game, games can be made to have those perk activated or not.
How points can be used:-
1) Simplest way
Give more starting money, free tower building, free creep sending
example:-
Starting money = +50 (? points), +100 (?? points), etc
Free 1 Level 1 Gun turret = ? points
Free 1 Level 1 Tesla turret = ??? points
Free 1 Nova = ?? points
2) Tech Tree
Points to upgrade the towers :-
i) Gives tower more range, more damage, less reload time, bigger radius
ii) give special attributes to the towers
example:-
EMP Emitter
1st upgrade (? points) = more range 10%
2nd upgrade (?? points) = less cooldown 10%
3rd upgrade (??? points) = more damage 10%
Max upgrade (???? points) = Stunning for 2 sec
example of special attribute for max upgrade
gun - hit 2 target
EMP - stunning for ?? seconds
cannon - 10% chances of critical damage 2x
missile - 10% of extra 1 missile
tesla - corrupting/poison effect (give ?? damge for ?? seconds)
ion - 5% chances to kill creep in 1 shot
3) Superweapons (Used only once per game/per cool down)
Jackpot - lose money, get zero money, get 2x money (? min cool down)
Double damage - all tower deal double damage for ? seconds (? min cool down)
Winter bomb - all creep freezed for ? seconds (? min cool down)
Atomic bomb - gives ?? damage, (Used only once per game)
Invisible/shielded creep - creep undamaged for 3 seconds (Used only once per game)
Extra lives - 1 extra lives (added at beginning of game)
4) Buying Parts to upgrade tower
This idea is from RPG type of game such as Diablo. Each tower had a few slot that can be equided with some upgrade parts. Points are spend to buy the upgrade parts. Lower price parts might only have single attributes, more expensive parts have more than 1 attributes. Unique upgrade parts can be win by games hosted by the server. This is limitless type of upgrading which keep on evolving throughout the games.