GoldRush 16x16
Moderator: Map Officer
			36 posts
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This is exactly what I like the more sand-like style. It's clear that there is no build zone and that the gold piece is the main thing in it.
			Think it, design it, build it, run it. That's what I do.
            Re: [Map] GoldRush
Ganz ehrlich mag die Map überhaupt nicht.. man sieht kein Stück wo der Pfad läuft .. und das kann so nicht akzeptiert werden.
Zumal der Background auch überhaupt nicht geht da bekommt man ja Augenschmerzen!
			Zumal der Background auch überhaupt nicht geht da bekommt man ja Augenschmerzen!
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Re: [Map] GoldRush
speak german to me when you know i speak english? trolling detected -> added to ignore list.
			
            Re: [Map] GoldRush
tracker wrote:speak german to me when you know i speak english? trolling detected -> added to ignore list.
Oh yeah this will solves the problem...
We cant see where the creeps are going, the design hurts, the map is not compatibel with the new players.
This are the informations you're missed.
As far as I can see is the path boring and I don't like the design (no rasta, no informations).
Re: [Map] GoldRush
Seraph07 wrote:tracker wrote:speak german to me when you know i speak english? trolling detected -> added to ignore list.
Oh yeah this will solves the problem...
We cant see where the creeps are going, the design hurts, the map is compatibel with new players.
This are the informations you're missed.
As far as I can see is the path boring and I don't like the design (no rasta, no informations).
THANK YOU !!!!!!!!!!!!

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Re: [Map] GoldRush
Noch einmal Feedback:
- Pfad ist nicht ersichtlich (auf den ersten Blick) -> schlecht für Anfänger und selbst für erfahrene Spieler
- Background passt nicht zum Gold und zur Pfadfarbe (in allen Ausführungen (Ausgenommen Dcodes Variante)
			- Pfad ist nicht ersichtlich (auf den ersten Blick) -> schlecht für Anfänger und selbst für erfahrene Spieler
- Background passt nicht zum Gold und zur Pfadfarbe (in allen Ausführungen (Ausgenommen Dcodes Variante)
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Re: [Map] GoldRush
Schreib das doch bitte auf Englisch, damit der Ersteller es auch versteht 
			
Think it, design it, build it, run it. That's what I do.
            Re: [Map] GoldRush
Once feedback:
- Path is not obvious (at the first look) -> bad for beginners and even for experienced players
- Background does not match to the gold color and the path (in all models (except dcode variant))

			- Path is not obvious (at the first look) -> bad for beginners and even for experienced players
- Background does not match to the gold color and the path (in all models (except dcode variant))

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Re: [Map] GoldRush
Which one?
i like both cant decide.
 cant decide.
			
            i like both
 cant decide.
 cant decide.Re: [Map] GoldRush
Goldrush dark 1 is nice.. but the problem is a new player can not see where the path goes when he see the map the first time  .. you know what i mean?
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Re: [Map] GoldRush
i dont like to add arrows there because i personally think its underestimating the intelligence of the player.
but here it is anyways:
too obvious?
			
            but here it is anyways:
too obvious?
Re: [Map] GoldRush
nope but my question is.. why there a black fields when there is no path? 
yes and arrow wont be nice there i know
			
yes and arrow wont be nice there i know

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Re: [Map] GoldRush
black fields are to prevent player from building there, making it harder... also, its some sort of mine, not every mine is straight line, there are larger "empty" areas (as far as i know). if there wasnt that empty area, it would just look like they have only dug their way out, and not dug the gold at all... now it looks more like it was a screenshot from some mining game 
			
            
Re: [Map] GoldRush
an entry will be nice on this area.. or not?
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Re: [Map] GoldRush
Also vor allem bei dark1 find ich sieht man den Pfad echt gut(dort sind auch die Goldklumpen am größten), und bei den anderen hab ich auch kein Problem den Pfad zu erkennen.
I think it's not that hard to see where the path goes, espacially in goldrush_dark1, where you can see the goldpieces much better.
			
            I think it's not that hard to see where the path goes, espacially in goldrush_dark1, where you can see the goldpieces much better.
Re: [Map] GoldRush
I like the new version dark1, moreover the idea of searching gold in mines is awesome. mine-creepers 
			
            
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