Standbild
Ich dachte eigentlich, die letzten Standbilder wären schon ausgerottet. Aber nein, ich will auf die schnelle vorm schlafen noch gegen Noobs spielen und bekomm ein Standbild -> -43 
[spoiler]01:05:20,513 INFO Uplink:141 - S->C: CB 3343 0 124 1 11084 0
01:05:20,742 INFO Uplink:141 - S->C: CB 3343 1 125 1 11084 1
01:05:20,745 INFO Uplink:141 - S->C: CB 3343 2 126 1 11084 1
01:05:20,747 INFO Uplink:141 - S->C: CB 3344 0 127 3 7414 0
01:05:20,750 INFO Uplink:141 - S->C: CB 3344 1 128 3 7414 1
01:05:20,752 INFO Uplink:141 - S->C: CB 3344 3 129 3 7414 1
01:05:20,874 INFO Uplink:225 - C->S: BC 3 3309
01:05:20,902 INFO Uplink:141 - S->C: DEBUG New round at 3350 (income round 11, state=1225/370)
01:05:21,114 INFO Uplink:225 - C->S: BC 3 3313
01:05:21,133 INFO Uplink:141 - S->C: CB 3351 0 130 3 7414 0
01:05:21,136 INFO Uplink:141 - S->C: CB 3351 1 131 3 7414 1
01:05:21,141 INFO Uplink:141 - S->C: CB 3351 3 132 3 7414 1
01:05:21,362 INFO Uplink:141 - S->C: CB 3356 0 133 3 7414 0
01:05:21,366 INFO Uplink:141 - S->C: CB 3356 1 134 3 7414 1
01:05:21,368 INFO Uplink:141 - S->C: CB 3356 3 135 3 7414 1
01:05:21,371 INFO Uplink:141 - S->C: CB 3359 1 136 4 11022 0
01:05:21,386 INFO Uplink:141 - S->C: CB 3359 2 137 4 11022 1
01:05:21,391 INFO Uplink:141 - S->C: CB 3359 3 138 4 11022 1
01:05:22,914 INFO Uplink:141 - S->C: CB 3391 1 139 3 11022 0
01:05:23,141 INFO Uplink:141 - S->C: CB 3391 2 140 3 11022 1
01:05:23,143 INFO Uplink:141 - S->C: CB 3391 3 141 3 11022 1
01:05:23,662 INFO Uplink:141 - S->C: TU 3406 3 11084 13
01:05:24,163 INFO Uplink:141 - S->C: TU 3416 3 11084 14
01:05:25,852 INFO Uplink:141 - S->C: TU 3450 3 11084 15
01:05:34,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:34,427 INFO Uplink:225 - C->S: BC 2 3570
01:05:36,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:39,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:41,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:42,221 INFO Uplink:225 - C->S: MSG laggy
01:05:44,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:46,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:49,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:51,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:54,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:56,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:59,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:01,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:04,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:06,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:09,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:11,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:14,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:16,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:19,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:21,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:24,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:26,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:29,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:31,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:34,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:34,021 INFO Uplink:225 - C->S: MSG hängt
01:06:36,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:39,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:40,866 INFO Uplink:225 - C->S: PAUSE 1
01:06:41,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:44,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:46,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:49,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:51,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:54,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:56,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:59,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:01,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:04,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:06,509 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:08,989 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:11,488 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:13,988 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:16,489 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:27,494 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:27,649 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:28,079 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:28,232 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:28,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:31,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:33,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:36,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:38,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:41,473 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:43,973 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:46,473 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:48,973 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:51,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:53,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:56,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:58,973 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:01,473 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:03,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:06,471 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:08,971 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:11,471 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:13,327 WARNING Uplink:167 - Exception caught on Uplink
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.BufferedReader.fill(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at com.creeptd.client.uplink.Uplink.run(Uplink.java:132)
at java.lang.Thread.run(Unknown Source)
01:08:13,892 INFO CommonClient:848 - [CLEARSCREEN] <- N=3
01:08:13,938 WARNING Game:495 - Game(@3570) has been terminated forcefully
01:08:14,966 INFO GameView:310 - Cleaning up saved state...
Exception in thread "Uplink ListenThread" java.lang.NullPointerException
at com.creeptd.client.ui.game.GameView.cleanUpState(GameView.java:315)
at com.creeptd.client.ui.game.GameScreen.end(GameScreen.java:135)
at com.creeptd.client.CommonClient.clearScreen(CommonClient.java:853)
at com.creeptd.client.uplink.Uplink.showErrorDialog(Uplink.java:305)
at com.creeptd.client.uplink.Uplink.run(Uplink.java:168)
at java.lang.Thread.run(Unknown Source)[/spoiler]
Sieht mir so aus, als ob mein PC nicht mehr mit dem Server reden wollte. Kann das vielleicht damit zu tun haben, dass ich schon so lang on war? 14h ununterbrochen. Meinem Twink in der Lobby ging es währenddessen die ganze Zeit gut. Was mir aber auch noch auffiel, war dass der Prozess auf einmal 400MB RAM gebraucht hat(erinnert an meine Ruckelbugs vor einer Weile). Es war übrigens nicht möglich, die Log direkt zu schicken.

[spoiler]01:05:20,513 INFO Uplink:141 - S->C: CB 3343 0 124 1 11084 0
01:05:20,742 INFO Uplink:141 - S->C: CB 3343 1 125 1 11084 1
01:05:20,745 INFO Uplink:141 - S->C: CB 3343 2 126 1 11084 1
01:05:20,747 INFO Uplink:141 - S->C: CB 3344 0 127 3 7414 0
01:05:20,750 INFO Uplink:141 - S->C: CB 3344 1 128 3 7414 1
01:05:20,752 INFO Uplink:141 - S->C: CB 3344 3 129 3 7414 1
01:05:20,874 INFO Uplink:225 - C->S: BC 3 3309
01:05:20,902 INFO Uplink:141 - S->C: DEBUG New round at 3350 (income round 11, state=1225/370)
01:05:21,114 INFO Uplink:225 - C->S: BC 3 3313
01:05:21,133 INFO Uplink:141 - S->C: CB 3351 0 130 3 7414 0
01:05:21,136 INFO Uplink:141 - S->C: CB 3351 1 131 3 7414 1
01:05:21,141 INFO Uplink:141 - S->C: CB 3351 3 132 3 7414 1
01:05:21,362 INFO Uplink:141 - S->C: CB 3356 0 133 3 7414 0
01:05:21,366 INFO Uplink:141 - S->C: CB 3356 1 134 3 7414 1
01:05:21,368 INFO Uplink:141 - S->C: CB 3356 3 135 3 7414 1
01:05:21,371 INFO Uplink:141 - S->C: CB 3359 1 136 4 11022 0
01:05:21,386 INFO Uplink:141 - S->C: CB 3359 2 137 4 11022 1
01:05:21,391 INFO Uplink:141 - S->C: CB 3359 3 138 4 11022 1
01:05:22,914 INFO Uplink:141 - S->C: CB 3391 1 139 3 11022 0
01:05:23,141 INFO Uplink:141 - S->C: CB 3391 2 140 3 11022 1
01:05:23,143 INFO Uplink:141 - S->C: CB 3391 3 141 3 11022 1
01:05:23,662 INFO Uplink:141 - S->C: TU 3406 3 11084 13
01:05:24,163 INFO Uplink:141 - S->C: TU 3416 3 11084 14
01:05:25,852 INFO Uplink:141 - S->C: TU 3450 3 11084 15
01:05:34,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:34,427 INFO Uplink:225 - C->S: BC 2 3570
01:05:36,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:39,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:41,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:42,221 INFO Uplink:225 - C->S: MSG laggy
01:05:44,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:46,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:49,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:51,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:54,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:56,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:05:59,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:01,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:04,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:06,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:09,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:11,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:14,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:16,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:19,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:21,500 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:24,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:26,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:29,000 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:31,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:34,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:34,021 INFO Uplink:225 - C->S: MSG hängt
01:06:36,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:39,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:40,866 INFO Uplink:225 - C->S: PAUSE 1
01:06:41,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:44,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:46,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:49,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:51,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:54,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:56,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:06:59,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:01,501 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:04,001 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:06,509 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:08,989 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:11,488 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:13,988 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:16,489 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:27,494 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:27,649 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:28,079 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:28,232 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:28,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:31,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:33,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:36,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:38,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:41,473 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:43,973 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:46,473 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:48,973 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:51,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:53,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:56,472 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:07:58,973 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:01,473 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:03,972 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:06,471 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:08,971 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:11,471 INFO Game:529 - [SYNC] Waiting at 3570 for 49 ticks
01:08:13,327 WARNING Uplink:167 - Exception caught on Uplink
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.BufferedReader.fill(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at com.creeptd.client.uplink.Uplink.run(Uplink.java:132)
at java.lang.Thread.run(Unknown Source)
01:08:13,892 INFO CommonClient:848 - [CLEARSCREEN] <- N=3
01:08:13,938 WARNING Game:495 - Game(@3570) has been terminated forcefully
01:08:14,966 INFO GameView:310 - Cleaning up saved state...
Exception in thread "Uplink ListenThread" java.lang.NullPointerException
at com.creeptd.client.ui.game.GameView.cleanUpState(GameView.java:315)
at com.creeptd.client.ui.game.GameScreen.end(GameScreen.java:135)
at com.creeptd.client.CommonClient.clearScreen(CommonClient.java:853)
at com.creeptd.client.uplink.Uplink.showErrorDialog(Uplink.java:305)
at com.creeptd.client.uplink.Uplink.run(Uplink.java:168)
at java.lang.Thread.run(Unknown Source)[/spoiler]
Sieht mir so aus, als ob mein PC nicht mehr mit dem Server reden wollte. Kann das vielleicht damit zu tun haben, dass ich schon so lang on war? 14h ununterbrochen. Meinem Twink in der Lobby ging es währenddessen die ganze Zeit gut. Was mir aber auch noch auffiel, war dass der Prozess auf einmal 400MB RAM gebraucht hat(erinnert an meine Ruckelbugs vor einer Weile). Es war übrigens nicht möglich, die Log direkt zu schicken.