Advanced Tower Creep Calculation thing table..
Hi
Creepy calculation tool that gives u accurate results on how much damage which creep receives by which tower. Further features include selecting path type (eg: straight, edge, uturn, Quadcore) setting the tower distance of the path (vertical and horizontal offset) and offset (one way offset) enabling effect by slow towers.
Probably not very useful for a map like richtungswechsel, but could be of great help for simpler stuff like speedvector, greenvector or quadcore.
There is a bug in the program that has been on my todo list for about 1 week now but im obv too lazy to fix it, if u enter a "Distance to path" value that way exceeds the towers range it will display funny results instead of 0.
YOU WILL NEED EXCEL2013 TO GET THIS TO WORK.
Download link:
https://docs.google.com/file/d/0B4AGSo- ... sp=sharing
have fun with that,
regards azul
Creepy calculation tool that gives u accurate results on how much damage which creep receives by which tower. Further features include selecting path type (eg: straight, edge, uturn, Quadcore) setting the tower distance of the path (vertical and horizontal offset) and offset (one way offset) enabling effect by slow towers.
Probably not very useful for a map like richtungswechsel, but could be of great help for simpler stuff like speedvector, greenvector or quadcore.
There is a bug in the program that has been on my todo list for about 1 week now but im obv too lazy to fix it, if u enter a "Distance to path" value that way exceeds the towers range it will display funny results instead of 0.
YOU WILL NEED EXCEL2013 TO GET THIS TO WORK.
Download link:
https://docs.google.com/file/d/0B4AGSo- ... sp=sharing
have fun with that,
regards azul