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[32x32] COLORWORLDS

Moderator: Map Officer

Incorporate Map to FUN-Maps?

Yes
9
82%
No
2
18%
 
Total votes : 11
<<

lunareclipse

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Fast Nova
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Joined: 07.10.2012, 05:03

Post 17.02.2013, 00:26

[32x32] COLORWORLDS

█ PLEASE READ:

-Experience a creep's journey through 4 different color worlds, each one has its own color and path.
-Experience a defence setting in the worlds and creep paths
-Very long map good for survivor co op.
-CREEPSMASH style
-What do you think about this? Rate it! ;)

***The Map is at the bottom picture***
Last edited by lunareclipse on 20.02.2013, 04:40, edited 4 times in total.
Reach 4 the moon, you can do if if you dr3am.

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Post 17.02.2013, 00:26

Re: [32x32] COLORWORLDS

<<

lunareclipse

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Fast Nova
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Post 17.02.2013, 00:48

Re: [32x32] COLORWORLDS

I forgot to mention that there are no blocked spaces except for the path (of course!).
Reach 4 the moon, you can do if if you dr3am.
<<

aleqqqs

Racing Mamba
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Post 17.02.2013, 01:21

Re: [32x32] COLORWORLDS

not bad, finally a map post worth responding to :)

i like the clarity of the map

however, what i dislike:

- the arrows. some are centered, some are not. best remove em all.

- the blue part is too dark, especially the grid. needs to be lighter. also, the classic creeps cant be seen properly on that blue path.

- the borders between the 4 segments of the map. maybe make em white?

if that stuff is fixed, it's the most appealing 32x32 map in my opinion.
<<

lunareclipse

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Fast Nova
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Post 17.02.2013, 02:40

Re: [32x32] COLORWORLDS

Real map on bottom
Last edited by lunareclipse on 20.02.2013, 04:42, edited 1 time in total.
<<

manuel

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Post 17.02.2013, 08:08

Re: [32x32] COLORWORLDS

I really like it, it's a good and very simple map. Path is not so exciting but the design is nice :)
Did you play Creepsmash?
<<

Magneto

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Post 17.02.2013, 08:58

Re: [32x32] COLORWORLDS

Hi

Nice

MFG Mag
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Pezinator

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Post 17.02.2013, 10:52

Re: [32x32] COLORWORLDS

simple design and nice path.
you kept the whole stuff simple and it worked perfectly!!
"Have no fear of perfection; you'll never reach it."
<<

aleqqqs

Racing Mamba
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Post 17.02.2013, 13:19

Re: [32x32] COLORWORLDS

i really like it, i'm voting for that.
<<

Flipper

Ray
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Post 17.02.2013, 17:37

Re: [32x32] COLORWORLDS

I think it was better without the axises.

I like the path and the layout.

I had a similar concept in mind for a colorworlds map I started but am having difficulty implementing.
<<

C0re

Big Toucan
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Post 17.02.2013, 17:58

Re: [32x32] COLORWORLDS

I like the version with the white axes.
But I would prefer to play it the other direction (starting in the red corner).
<<

EasyX

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Post 19.02.2013, 20:16

Re: [32x32] COLORWORLDS

the map is to easy, you can reach more round in bounty hunter like on "Sphere" (200+)

so please redesign it a bit, and make it harder

and if possible make a better .jpg with at least 75% quality
<<

Pezinator

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Post 19.02.2013, 20:38

Re: [32x32] COLORWORLDS

Moreover the white borders are to hard. It's still seem to be 4 maps. Would be better if it looks more like one^^ Just a bit more, cause it really disturbes when you're playing it.
"Have no fear of perfection; you'll never reach it."
<<

lunareclipse

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Fast Nova
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Post 19.02.2013, 23:09

Re: [32x32] COLORWORLDS

Maybe a COLORWORLDS like this?

-no blocked
-changed into harder path
-I cant do anything about the quality. At least that the path is changed.
-I don't know about how to make it mapfile.
-now has 641x641 pix


Map Data:
Attachments
[32x32]COLORWORLDS.jpg.jpg
[32x32]COLORWORLDS.jpg.jpg (102.74 KiB) Viewed 3067 times
Last edited by lunareclipse on 20.02.2013, 04:38, edited 6 times in total.
Reach 4 the moon, you can do if if you dr3am.
<<

manuel

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Post 19.02.2013, 23:12

Re: [32x32] COLORWORLDS

Prefer the first path, axis are too bright.
<<

aleqqqs

Racing Mamba
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Post 19.02.2013, 23:14

Re: [32x32] COLORWORLDS

i prefer the newest path.

the axis could be a little less bright, but overall, its a good, clear map.
<<

EasyX

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Post 19.02.2013, 23:15

Re: [32x32] COLORWORLDS

How about a softer transition from the colors to the white borders
And maybe with an overhang from on color to the next at the path, or at least no borders between the path parts.
<<

aleqqqs

Racing Mamba
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Post 19.02.2013, 23:41

Re: [32x32] COLORWORLDS

no border aint cool, because it has to have one of 2 colors, which makes the board uneven.
<<

lunareclipse

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Fast Nova
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Post 19.02.2013, 23:44

Re: [32x32] COLORWORLDS

I edited the map above. The changes are that the colors mix between the borders when changing colors. I also dimmed out the axis. How's that?
Reach 4 the moon, you can do if if you dr3am.
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Seraph07

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Post 21.02.2013, 20:51

Re: [32x32] COLORWORLDS

Nice work, I realy prefer the new version.

Very good reform. Nothing negative to say.
<<

Pezinator

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Post 21.02.2013, 21:02

Re: [32x32] COLORWORLDS

Altough it's a pitty that the nice first path, which i really liked cause it had some really nice defence spots got denied. But it was simply tooo long.

But also the 2. one is really nice. Really good remake. Shorter and propably nice to play.
"Have no fear of perfection; you'll never reach it."
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