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Mercury healing and mako slow imun?

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EasyX

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Post 10.01.2013, 22:54

Mercury healing and mako slow imun?

Today there was the idea by 501 to "buff" Makos and Mercurys a bit by adding the typical color buffs.

That means slow immunity for Makos and HP regeneration for Mercurys.

4 HP per second would be a good ammount. (300 HP total)

(im compare Demeter have 60 regen per second and 6000 HP, Vulture 1000 regen and 100k HP, Zeus 10k regen and 1400k HP)

That wouldn't make a big change, but improve the game logic. (easier to understand)

Addition:

To fulfill the setting complete Mantas would need at least a little HP boost to?

actual they have 3500 HP What about 3800-4000? That would give everyone more tactics to overcome red splashes.

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Post 10.01.2013, 22:54

Re: Mercury healing and mako slow imun?

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dcode

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Post 10.01.2013, 23:12

Re: Mercury healing and mako slow imun?

Needless to say that I like the idea, as I am always happy to make the game more clear.
Think it, design it, build it, run it. That's what I do.
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manuel

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Post 10.01.2013, 23:25

Re: Mercury healing and mako slow imun?

They would get very mighty on maps like Speedvector. If they would get these abilities, their HPs should be decreased.
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EasyX

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Post 10.01.2013, 23:39

Re: Mercury healing and mako slow imun?

with 4HP per second and 300 HP they need 50 seconds for 2/3 of their HP... thats much time @ SV very much...
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EasyX

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Post 11.01.2013, 00:16

Re: Mercury healing and mako slow imun?

sry for double post

rambo, me and dcode think that a little HP boost for Mantas would be good to. Because there is a large gap between Manta and Demeter.

3800 or 4000 HP (instead of 3500)
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ImTheSupervisor

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Post 11.01.2013, 14:16

Re: Mercury healing and mako slow imun?

I like the idea of buffing mercuries and makos, but i dont think, that buffing mantas is such a great idea, since splash towers already got a huge debuff. mantas would therefore grow too mighty in my opinion.
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dcode

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Post 11.01.2013, 14:20

Re: Mercury healing and mako slow imun?

The idea behind buffing mantas basically is, that from then on all the creeps from the first row have their special, regeneration, slow immunity, being fast and touch respectively. Currently there seems to be a huge gap between mantas and demeters because of the regeneration ability of demeters. However, I aggree that just a few HP are neccessary so the actual change of 3500->3800 is just a suggestion. Just a bit may also be enough.
Think it, design it, build it, run it. That's what I do.
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501

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Post 11.01.2013, 14:33

Re: Mercury healing and mako slow imun?

Also Ne HP-Erhöhung bei Mantas find ich ne klasse Idee. Hat auch Vorteile für die Spannung bei Spielen sei es sv oder längere maps.
Auf längeren Maps würde die manta-nova combi verstärkt, sodass nur ein roter splash nicht ausreicht. man müsste dann mit hard- fahrest einstellungen-spielen und müsste mit basics nachdeffen.
Auch auf sv sehe ich einen Vorteill: so würde eine 2 manta + nova combi trotzdem ne demeter def erfordern und im besten fall noch die def knacken, also ne gute Alternative zu diesen 300 inc demetern.

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