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Go Around 16x16

Moderator: Map Officer

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Ligghtning

Mercury
Mercury

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Joined: 30.07.2012, 01:20

Post 05.08.2012, 22:51

Go Around 16x16

Here's a new type of path for you guys. Simple mostly, but a nice challenge. Allows many defending strategies to be used. Creeps go round the first loop 3 times, 2 times on the second one and 1 time around the last.

The path is 138 in complete length. No special effects. Hope you like it :D

Image
Attachments
go-around.zip
Path & Image in a .zip file
(97.06 KiB) Downloaded 68 times
goaround.txt
Path
(991 Bytes) Downloaded 79 times
goaround.jpeg
Image 16x16
goaround.jpeg (97.11 KiB) Viewed 2477 times

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Post 05.08.2012, 22:51

Re: Go Around 16x16

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Pezinator

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Express Raptor
Express Raptor

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Joined: 11.03.2012, 20:27

Post 06.08.2012, 17:40

Re: Go Around 16 x 16

hmm. Up to now I am not completely convinced about the Map. Unfortunately I have to say that I the design is definitely improvable. Mabye it would be a better if you would make the grid in only one colour. The path on the other hand could be interessting. As you said the map is not to difficult, but as we had some difficult maps in the past, why don't make an easier map now.
"Have no fear of perfection; you'll never reach it."
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ALT

Big Toucan
Big Toucan

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Joined: 12.03.2012, 12:23

Post 15.08.2012, 13:10

Re: Go Around 16 x 16

the start and end doesnt match.
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Ligghtning

Mercury
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Post 18.08.2012, 00:27

Re: Go Around 16 x 16

What do you mean?
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Pezinator

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Express Raptor

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Post 18.08.2012, 12:11

Re: Go Around 16 x 16

If you rotate the map as you have to do when you play with 4 players the end of the first map and the start of the second one doesn't match
"Have no fear of perfection; you'll never reach it."
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ALT

Big Toucan
Big Toucan

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Joined: 12.03.2012, 12:23

Post 18.08.2012, 12:16

Re: Go Around 16 x 16

nomatch1.jpg
nomatch1.jpg (75.99 KiB) Viewed 2400 times


As you see.

The start and end must be at the same distance from the corner, in this case 4 or 5 squares. Now one side is 4 squares and one is 5 squares, you cant stitch them together and have a continuous path.
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Pezinator

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Express Raptor
Express Raptor

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Joined: 11.03.2012, 20:27

Post 18.08.2012, 15:27

Re: Go Around 16 x 16

Alt btw. That isn't any Problem at all! It was earlier when the mode send to the next one still existed and it looks better, but if they don't match nobody cares or at least this isn't the most important part of a map.
"Have no fear of perfection; you'll never reach it."
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ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 18.08.2012, 17:22

Re: Go Around 16 x 16

Pezinator wrote:Alt btw. That isn't any Problem at all! It was earlier when the mode send to the next one still existed and it looks better, but if they don't match nobody cares or at least this isn't the most important part of a map.

I agree. But it still looks bad ;)

It wouldnt look so bad if the start/end didnt appear from the edges of the map.
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xAiM4HeaD

Fast Nova
Fast Nova

Posts: 26

Joined: 28.06.2012, 17:38

Post 20.08.2012, 02:38

Re: Go Around 16 x 16

i would enjoy playing the path...


pathcolours may be fine too.
thats all =), sorry

kind regards.
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Seraph07

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Mothership
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Post 22.02.2017, 16:24

Re: Go Around 16x16

Remove the numbers and the lines on the path.

Path is good.
Design is not ok.

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