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Welkom bij de CreepTD Handleiding!

The manual will provide you with all the information you need to get started and to improve your gaming skills. This is the first place to go if you have any questions.

The manual will also show you how to play the game, what types of creeps exist and what their special abilities are as well as introduce you to the different and unique tower types used to defend your lives against incoming creeps.

1. Getting started

CreepTD is in fact "the mother of all TD games". So, if you played another tower defense game before, most of the following documentation may sound familar to you to some extend. However, if you never played a tower defense game before, never played the tower wars subgenre that requires you also to send creeps or just played rather simplistic ones, these are the basics:

Just looking for a quick start?

Check out the CreepTD Quick Start Guide!

CreepTD basically is about finding the best compromise between attacking your opponents by sending creeps and defending your lives against incoming creeps by building defense structures (towers). At the beginning you get 200 credits, 20 lives to defend and an income per round of 200 credits. If a creep manages to pass through your game board completely, you will lose a life.

Sending creeps will cost some credits but will increase the income you receive with a new round. One round lasts 15 seconds and when a round is finished your credits will be increased by your current income. With this in mind, the best strategy is based on building as few towers as required and sending as much creeps as possible.

When defending, the rule is to place your towers at strategic locations, e.g. where they are able to hit incoming creeps as often as possible to deal maximum damage. On the other hand you have to select the right tower types for the right purposes, decide whether to build additional towers or to upgrade existing ones and later on adjust your towers' strategy settings to deliver best results.

When attacking you gain an advantage by good timing and selecting the most dangerous creep types depending on your oponents' defense setting. Sometimes it may be the right decision to send a wave of smaller creeps and another time there will be a big creep required to put your opponents under pressure.

2. Spelmodi

The game features a set of entirely different game modes suitable for 1-4 players. You can play a SP game against the AI, coop MP games together with your mates or a set of unique competetive MP modes against other players or teams.

Overleven   SP   MP 2-4   TV 50

In survivor mode, creeps are sent by the AI that is using a set of more or less effective strategies depending on the actual scenario chosen. Players are not able to send creeps but receive income by investing and credits for kills. There are no winners in Survivor mode but the last survivor will gain the most points and skill. Additionally every player's maximum reached level will be saved to the highscores if played using the official highscore difficulty.

Samen overleven   MP 2-4   TV 50

Survivor Coop mode is similar to Survivor mode with the exception that all players play on a common game board. Players are not able to send creeps on their own but receive income by investing and credits for kills. Credits but not income are shared equally and every player controls only self-built towers. There are no winners in Survivor-Coop mode, it's all about the level you reach through team play.

Allen vs Allen   MP 2-4   TV 50

Creeps worden verstuurd naar al je tegenstanders. Als een creep volledig door de verdediging van een speler gaat, verschijnt het weer aan het begin van het bord van die speler. De speler die als laatst overblijft wint. Als je een eerlijke wedstrijd wilt spelen, is dit de modus die je moet spelen.

Kriskras   MP 3-4 XP only   TV 50

Gelijk aan Allen vs Allen maar creeps worden naar een willekeurige tegenstander verstuurd. Of je voorsprong hebt hangt er van af naar wie de creeps verstuurd worden. De winnaar is degene die het langst blijft leven.

Zend naar volgende   MP 3-4 XP only   TV 50

Quite similar to "Send to random", but the player receiving a sent or transfered creep is the player behind your position in clockwise order. You might gain an advantage depending on how skilled respectively under pressure the player in front of your position actually is. The winner is the last surviving player.

2vs2   MP 4   TV 50

Spelers 1 en 2 (boven) spelen tegen spelers 3 en 4 (onder). Creeps worden naar beide tegenstanders verstuurd en als een creep door je verdediging heen komt, gaat het naar je medespeler. Winnaars zijn beide teammaten van het laatst overlevende team.

2vs2 Samenwerken   MP 4   TV 50

Similar to 2vs2 but both team mates share a common game board and have to combine their powers to win. Credits but not income are shared equally. Both team mates may build towers anywhere at their common board but each of them will control its own towers only. Winners are both team mates of the last surviving team.

2vs2 Samenwerkend Overleven   MP 4   TV 50

2vs2 Survivor Coop mode is a combination of 2vs2 Coop and Survivor. Both teams share a common game board and have to combine their powers to win. Players are not able to send creeps on their own but receive income by investing and credits for kills. Credits but not income are shared equally and every player controls only self-built towers. There are no winners in 2vs2 Survivor Coop mode but the last surviving team will gain the most points and skill.

Zandbak   SP

Try out advanced tactics or just have some fun playing Sandbox. In Sandbox mode there are no winners and no losers, you even cannot die. It's just about trying out new things.


2.1 Survivor scenarios

When playing Survivor, you have the choice between a set of unique scenarios. Some of them are investment based which gives you an ideal way to practice for competitive play while bounty based scenarios are meant for a fun casual game on the go.

De Grote Combo Geconfronteerd worden met dodelijke combo's van inkomende creeps met behoud van je bankrekening. Investment based
Bounty Jager Verzamel bounty voor elke gedode creep. Bounty based

3. Creeps

Use the following creeps to attack your opponents. When sending a creep, your credits will be decreased by the creep's price and your income raises by the creep's income generation value which is 7-10% of its price depending on its strength. Weaker creeps create more relative income while stronger creeps create lesser. When killing a creep, your credits are increased by the creep's bounty.

Mercury

Prijs Bounty Inkomen
50 $ 5 $ +5 $
Levenspunten Snelheid
300 70
Specialen
Herstelt zich

De zwakste creep in het spel, maar onderschat ze niet in het begin.

Mako

Prijs Bounty Inkomen
100 $ 10 $ +10 $
Levenspunten Snelheid
700 65
Specialen
Niet te vertragen

The second creep in the game armored more than twice as much as a Mercury.

Fast Nova

Prijs Bounty Inkomen
250 $ 25 $ +25 $
Levenspunten Snelheid
1.400 80
Specialen
Snel

Because of its speed the Fast Nova has a good chance to slip through the early defence.

Large Manta

Prijs Bounty Inkomen
500 $ 50 $ +50 $
Levenspunten Snelheid
3.700 50
Specialen
Sterk

A medium armored creep that is difficult to kill at the beginning of a game. It's armored more than 10 times as a Mercury.

Demeter

Prijs Bounty Inkomen
1.000 $ 90 $ +90 $
Levenspunten Snelheid
6.000 60
Specialen
Herstelt zich

Because of their special ability, Demeters are a good choice against widespread defence.

Ray

Prijs Bounty Inkomen
2.000 $ 180 $ +180 $
Levenspunten Snelheid
14.000 65
Specialen
Niet te vertragen

Rays cannot be slowed by EMP Emitters. Because of this, the first incoming Rays are a real challenge.

Speedy Raider

Prijs Bounty Inkomen
4.000 $ 360 $ +360 $
Levenspunten Snelheid
30.000 90
Specialen
Snel

Being both very fast and medium armored makes Speedy Raiders an excellent weapon.

Big Toucan

Prijs Bounty Inkomen
8.000 $ 720 $ +720 $
Levenspunten Snelheid
80.000 60
Specialen
Sterk

Compared to previous creeps Big Toucans are very tought but slow. Later on Toucans are often used to generate income.

Vulture

Prijs Bounty Inkomen
15.000 $ 1.200 $ +1.200 $
Levenspunten Snelheid
120.000 70
Specialen
Herstelt zich

Similar to Demeters, beating a Vulture is tricky because it is able to regenerate its health over time.

Shark

Prijs Bounty Inkomen
25.000 $ 2.000 $ +2.000 $
Levenspunten Snelheid
250.000 75
Specialen
Niet te vertragen

Sharks are fast as well as immune to EMP Emitters. A quite challenging combination to cope with.

Racing Mamba

Prijs Bounty Inkomen
40.000 $ 3.200 $ +3.200 $
Levenspunten Snelheid
500.000 100
Specialen
Snel

Redelijk veel levenspunten en erg snel. Racing Mambas moet je niet onderschatten.

Huge Titan

Prijs Bounty Inkomen
60.000 $ 4.800 $ +4.800 $
Levenspunten Snelheid
1.200.000 65
Specialen
Sterk

This is your assignment: How to kill a creep that is this heavy?

Zeus

Prijs Bounty Inkomen
100.000 $ 7.000 $ +7.000 $
Levenspunten Snelheid
1.400.000 65
Specialen
Herstelt zich

Volgende: Wat gebeurt er als je veel levenspunten combineert met herstel.

Phoenix

Prijs Bounty Inkomen
200.000 $ 14.000 $ +14.000 $
Levenspunten Snelheid
2.500.000 80
Specialen
Niet te vertragen

Ok, this one is hard: Not affected by EMP Emitters and really tought.

Express Raptor

Prijs Bounty Inkomen
400.000 $ 28.000 $ +28.000 $
Levenspunten Snelheid
6.000.000 140
Specialen
Zeer snel

Je ziet het, en het is weg. Express Raptors zijn een nachtmerrie.

Mothership

Prijs Bounty Inkomen
1.250.000 $ 105.000 $ +87.500 $
Levenspunten Snelheid
15.000.000 70
Specialen
Stuurt Creeps

They warned me not to tell you, but I... arrgr aaarhr... they are... com
TRANSMISSIE VERBROKEN_

4. Torens

In CreepTD zijn er 6 unieke torens en ze zijn allemaal goed voor andere doelen. De volgende torens zijn beschikbaar:


4.1 Toren types


Schiet toren (Basic)

Gun Turrets zijn goedkoop om te bouwen en te upgraden. Als ze geüpgrade worden richten ze meer schade aan in een grotere reikwijdte. Ze kunnen ook gebruikt worden om creeps to slopen die door je eerste verdedigingen komen - om weer verkocht te worden als de klus geklaard is.

Level 1

Prijs Bereik Afkoelen
50 $ 35 0.65s
Directe schade Splash grootte
25 none
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Goedkope upgrade
Level 2

Prijs Bereik Afkoelen
100 $ 45 0.65s
Directe schade Splash grootte
50 none
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Goedkope upgrade
Level 3

Prijs Bereik Afkoelen
150 $ 55 0.65s
Directe schade Splash grootte
75 none
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Goedkope upgrade
Level 4

Prijs Bereik Afkoelen
200 $ 65 0.65s
Directe schade Splash grootte
100 none
Slow rate Standaard strategie
geen Dichtstbij
Specialen
geen

EMP Emitter (Slow)

To support your defense setting, you should build EMP Emitters here and there. EMP Emitters will slow down the targets they attack so that other towers are able to hit incoming creeps more often. Additionally EMP Emitters deal a little damage and will splash-slow multiple targets when upgraded to the maximum level.

Level 1

Prijs Bereik Afkoelen
100 $ 35 0.75s
Directe schade Splash grootte
25 none
Slow rate Standaard strategie
30% (0.8s) Snelst
Specialen
Remt doelen
Level 2

Prijs Bereik Afkoelen
200 $ 45 0.8s
Directe schade Splash grootte
50 none
Slow rate Standaard strategie
35% (0.8s) Snelst
Specialen
Remt doelen
Level 3

Prijs Bereik Afkoelen
400 $ 50 0.85s
Directe schade Splash grootte
75 none
Slow rate Standaard strategie
45% (1s) Snelst
Specialen
Remt doelen
Level 4

Prijs Bereik Afkoelen
3.000 $ 55 0.9s
Directe schade Splash grootte
100 25 (30% Dmg.)
Slow rate Standaard strategie
50% (1s) Snelst
Specialen
Splash-remt doelen

Kanon toren (Splash)

The Cannon Tower's splash damage affects multiple creeps in the target area, so if you notice a bunch of creeps swarming through the map, this is the tower to build. The damage dealt by Cannon Towers and their range can be increased by upgrading.

Level 1

Prijs Bereik Afkoelen
150 $ 35 1s
Directe schade Splash grootte
60 25 (19% Dmg.)
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Geeft splash schade
Level 2

Prijs Bereik Afkoelen
300 $ 40 0.8s
Directe schade Splash grootte
120 30 (30% Dmg.)
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Geeft splash schade
Level 3

Prijs Bereik Afkoelen
600 $ 45 0.6s
Directe schade Splash grootte
180 35 (40% Dmg.)
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Geeft splash schade
Level 4

Prijs Bereik Afkoelen
1.200 $ 50 0.4s
Directe schade Splash grootte
240 40 (50% Dmg.)
Slow rate Standaard strategie
geen Dichtstbij
Specialen
Geeft splash schade

Raket Silo (Rocket)

Missile Silos will launch homing missiles at creeps that get into their range. A missile that once has been launched will follow the creep, even if the creep is no longer in the silo's range. If the targeted creep is killed by another tower, the missile will search for another target in range to head towards. Missiles cause splash damage to a large area on impact. Range, splash radius and damage dealt by Missle Silos can be increased by upgrading.

Level 1

Prijs Bereik Afkoelen
1.000 $ 50 3.5s
Directe schade Splash grootte
1.000 30 (19% Dmg.)
Slow rate Standaard strategie
geen Sterkste
Specialen
Stuurt geleide raketten
Level 2

Prijs Bereik Afkoelen
3.000 $ 60 3.5s
Directe schade Splash grootte
3.500 30 (30% Dmg.)
Slow rate Standaard strategie
geen Sterkste
Specialen
Stuurt geleide raketten
Level 3

Prijs Bereik Afkoelen
7.500 $ 70 3s
Directe schade Splash grootte
7.500 30 (40% Dmg.)
Slow rate Standaard strategie
geen Sterkste
Specialen
Stuurt geleide raketten
Level 4

Prijs Bereik Afkoelen
15.000 $ 80 3s
Directe schade Splash grootte
15.000 30 (50% Dmg.)
Slow rate Standaard strategie
geen Sterkste
Specialen
Stuurt geleide raketten

Tesla toren (Speed)

As soon as you need a tower that deals heavy damage with a short cooldown, the Tesla Tower is the one to build. When upgraded, the Tesla Tower's damage and range will be increased and the cooldown time becomes even shorter.

Level 1

Prijs Bereik Afkoelen
1.000 $ 50 0.45s
Directe schade Splash grootte
250 none
Slow rate Standaard strategie
geen Sterkste
Specialen
Snelle aanvalssnelheid
Level 2

Prijs Bereik Afkoelen
3.000 $ 55 0.35s
Directe schade Splash grootte
700 none
Slow rate Standaard strategie
geen Sterkste
Specialen
Zeer snelle aanvalssnelheid
Level 3

Prijs Bereik Afkoelen
7.500 $ 60 0.25s
Directe schade Splash grootte
1.350 none
Slow rate Standaard strategie
geen Sterkste
Specialen
Super snelle aanvalssnelheid
Level 4

Prijs Bereik Afkoelen
15.000 $ 65 0.15s
Directe schade Splash grootte
1.800 none
Slow rate Standaard strategie
geen Sterkste
Specialen
Ultra snelle aanvalssnelheid

Ion kanon (Ultimate)

Everything comes at a price, so comes the Ion Cannon. Ion Cannons cause maximum havoc over long distances. When fully charged, Ion Cannons use an orbiting mirror satellite to fire their high energy ion beam towards the targeted ground area.

Level 1

Prijs Bereik Afkoelen
20.000 $ 100 5s
Directe schade Splash grootte
27.500 none
Slow rate Standaard strategie
geen Sterkste
Specialen
Enorme schade en zeer grote reikwijdte
Level 2

Prijs Bereik Afkoelen
50.000 $ 150 2.5s
Directe schade Splash grootte
40.000 none
Slow rate Standaard strategie
geen Sterkste
Specialen
Maximale schade en reikwijdte

4.2 Toren strategiën

To improve your defense setting's efficiency, there is the option to manually define each tower's attack strategy. The following strategies can be set:

Toren strategie Selected target in the tower's range Toetsenbord snelkoppeling
Dichtstbij The least distant creep to the tower K
Verst De creep die het dichtste bij het einde is 0 (nul)
Zwakste The creep with the least absolute health points left O (Karakter)
Sterkste The creep with the most absolute health points left P
Snelst The fastest creep in range (prioritizes slowable over slow immune creeps) L

Additionally there is the option to enable the Sluit-Strategy (Keyboard shortcut: 9). When enabled, the tower will, when once attacking a creep, not select another creep until the currently attacked creep is out of range.

5. Toetsenbord snelkoppelingen

Most of the commands available through buttons may alternatively be performed using keyboard shortcuts. Advanced players usually use these shortcuts to act even faster.

Toetsenbord snelkoppelingen

Toetsenbord snelkoppeling Actie uitgevoerd
U Upgrade de geselecteerde toren
I Verkoop de geselecteerde toren
 
G Bouw Schiet toren
H Bouw EMP Emitter
J Bouw Kanon toren
B Bouw Raket Silo
N Bouw Tesla toren
M Bouw Ion kanon
 
0 Set "Verst" strategie
O Set "Zwakste" strategie
P Set "Sterkste" strategie
K Set "Dichtstbij" strategie
L Set "Snelst" strategie
 
9 Wissel "Sluit" strategie
 
TAB Geluid aan / uit
ALT Left click to highlight an area (Coop only)
Toetsenbord snelkoppeling Actie uitgevoerd
1 Verstuur Mercury
2 Verstuur Mako
3 Verstuur Fast Nova
4 Verstuur Large Manta
Q Verstuur Demeter
W Verstuur Ray
E Verstuur Speedy Raider
R Verstuur Big Toucan
A Verstuur Vulture
S Verstuur Shark
D Verstuur Racing Mamba
F Verstuur Huge Titan
Z or Y Verstuur Zeus
X Verstuur Phoenix
C Verstuur Express Raptor
V Verstuur Mothership
 
SPACE Invest (Survivor only)
Muis
wiel
Adjust investment amount / Invest (Survivor only)

Additionally it is possible to send a whole wave of creeps by pressing SHIFT + creep snelkoppeling. Alternatively, sending a wave can also be performed by holding down SHIFT while clicking the creep's send button.


6. Sleep acties

It is possible to build a whole bunch of towers of the same type at once. To do so, select the desired tower type by pressing the corresponding keyboard shortcut or select it by using the tower sidebar buttons. Now you are able to build multiple towers by dragging the mouse over the desired cells while holding down the mouse button.

Similar to drag-building, the shortcuts U, I and the verander strategie snelkoppelingen may also be used to perform drag-upgrading, drag-selling or drag-strategy-changing of a whole bunch of towers. Just hold down the shortcut key and move over the targeted towers while holding down the mouse button.

The upgrade, sell and change strategy shortcuts will also perform the desired action if there is actually no tower selected but highlighted (hovered by the mouse cursor). To deselect the current tower, press the second mouse button.


7. Beeldkwaliteit

There is the possibility to select your desired graphics quality in the options screen. The game has been optimized for the "medium" setting, however quality may be improved by additional interpolation and higher thresholds. If you are playing on a netbook or similar, you may also find it usefull to give the lower qualities a try. It's also possible to adjust the quality level while the game is running.


Kwaliteit Effecten Context animations Projectile tail length Antialias Transparant
Maximaal 500 20 Ja Ja
Hoog 250 15 Ja Ja
Gemiddeld 50 100 10 Ja Ja Aanbevolen
Laag 25 50 5 Nee Nee
Minimaal 10 25 - Nee Nee

8. Geavanceerde handleiding

If you like to learn more about tactics, map making or development, we encourage you to bezoek het forum. There you will find detailed and advanced guides (some things may really impress you) created by other players and all other additional information that might be useful for you.

Dus de enige vraag is nog: Ben je slim genoeg? ;-)

Appendix A: Commander's Codex

To make a multiplayer game like CreepTD a thrilling experience for everyone, there is just a handful of rules that every player needs to follow:


1. Let everyone enjoy the game
Noone feels comfortable in a hostile environment. So use mild language, do not spam and especially do not harrass others in any way. If you cannot say something constructive, better do not say anything at all.
2. Practice fair play
Every form of sports and every game needs fair play to be enjoyable. So do not use bugs (please report them instead) or even a second account to intentionally defeat players with a obvious lower skill value to push your own stats.
3. Practice team play
If you once decided to play a team game, do not leave your team mate alone unless there is a good reason for this and you explained it to your mate.
4. Drive constructive feedback
The game provides you with various possibilities like the forums or the Facebook page to express your own thoughts. To make this a profitable process, please do not misuse this freedom for any kind of harassment. Again, if you cannot say something constructive, better do not say anything at all.

Of course we know that the majority of players will agree with the Comander's Codex and see it just like a matter of course. However, everyone else who is unable to behave according to the Commander's Codex must be prepared to face a temporary or permanent suspension of his account. Additionally the Commander's Code will of course still remain untouched if your account has been suspended, so if you make an attempt to remove or shorten the duration of the suspension, do this constructively.


Thank you!