11.06.2025, 23:19 by Dieego98
The answer by Knappe is the objective way to adress this, but I'll post the subjective opinion anyways for the record.
In my experience of 200+ 1vs1 vs Soul, he's an amazing defender. The best I have ever seen, only matched (maybe) by old 2011 Rambo replays. He can defend strong creeps with low inc and has a perfect estimation of what towers are needed to kill what creeps.
Some stuff he does seem indeed like magic, but that's because he plays very defensively. While we are focused on our screens, we don't notice a few things of his gameplay that makes possible those seemingly impossible defenses, namely:
-Slow manipulation (a lot more than just separating 2 blue creeps)
-Selling
-Uses of unusual towers (white pellets, red rockets, green ions)
-Uses of P when it seems impossible to kil everything
-Avoiding to kill a creep so that the rocket shot goes to them instead to the creep in the back
and certainly a lot more that I'm forgetting or don't even notice.
What we DO notice on the other hand are the consequences of this, that usually don't happen to you or good players in general and that seem weird to see in Soul:
-As he sells a lot to do these defenses, his income is lower than normal while his lives are higher than normal. That's his gameplay and it can be game winning to get to the endgame with 15% less inc but 18 lives. You have seen Soul do a lot of seemingly impossible defenses, but how many times have you felt that he has a higher income than you? I'm sure it's a lot less common that vs any other player with the same skill.
-His fuckups are costly. You probably have seen in some games that suddenly he loses 8 lives in a shark or titans combo. Well, that's a P-try-to-kill-everything defense that failed, and a lot of creeps passed through on deep red hp. Well most of us will give up at some point, put the defense on O, and minimize lives lost. Soul doesn't and instead aims for that last rocket shot to kill the 8 creeps and save the day, and when it works it looks impossible, but when it doesn't you certainly notice.
Soul has taught me most of the best defend strategies that I use to this day, and he has developed those by experimenting a lot. I have played dozens of games vs him where he just puts teslas everywhere (80% of the map) on DV or CV, or he uses white pellets on Bubbles, etc. Stuff we would never try in competitve games. And when I ask why, he says that he's ''trying something''. Well, I win most of those games, and that's the process of learning. But then he starts winning a ton and I start wondering how the hell am I losing vs a full tesla strat on DV, and that's just a new strategy developed by him. And it is repeatable by everyone as I have copied him multiple times, so it's not due to cheating.
As a final note, there's a lot of work that goes in the high skill strats of any game, and for the people that haven't done it, it seems like black magic indeed. And no one will do it anymore in this game because no one plays anymore, but Soul and I used to practice quite a bit in sandbox and friendly games to just test out stuff. For example, what exactly is needed to kill a shark in Blitzerino or Redcreep? Yeah we all know it's ''a white tesla and a bit more'', but what is exactly a bit more? Is a blue rocket enough? Do you need an extra blue tesla? Maybe just a green tesla? Does this consider the 3 white cannons at the start? There was a time that I could tell you exactly, with red slows on the whole map and cannons at the start, what was needed and where it was needed to kill a shark in every 16x16 tournament map, and same with other critical creeps or combos. That knowledge is obtained by doing the work on sandbox, and Soul has done it and he has a lot better estimations than you and me combined. The man has 3000 hours in the game, is it really that surprising that he can do pro tricks?
Do you know how to kill 3 novas round 1 in Carbon? It seems impossible but I have done it multiple times, and that's thanks to Soulman.