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killer 32x16

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ThexJoker

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Post 10.06.2015, 22:27

killer 32x16

ok this is a rough sketch. me and alexinator are going to do a few collaborative maps. let me know what you think of the path
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Post 10.06.2015, 22:27

Re: killer 32x16

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Seraph07

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Post 10.06.2015, 22:55

Re: killer 32x16

Ever played INFINITY?

It makes no fun if your towers dont reach the creeps. Please keep that in mind. :)
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ThexJoker

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Post 10.06.2015, 23:02

Re: killer 32x16

yes I've played infinity. this is a rough sketch I did in 10 minutes. I plan on changing a bit. adding 2 more def spots one at start and one at end
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Seraph07

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Post 21.06.2015, 10:24

Re: killer 32x16

Updates? :)
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ThexJoker

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Post 22.06.2015, 10:46

Re: killer 32x16

I'm gonna scrap this one. :arrow:
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Pezinator

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Post 22.06.2015, 15:31

Re: killer 32x16

Altough you are going to scratch that one anyway. I just wanted to give you some advice and feedback of this one aswell. Personally I think on this one neither the path nor the design are appealing. I acknowledge your idea, but as Seraph has said already, it doesn't make any fun to play a map where the tower can hardly reach the creeps.
Maybe you can recreate the map though.
How about adding more defence areas? Making more circles and loops into the path. I wouldn't through the idea away entirely. Think a little bit about it.

Concering the design. I really don't like the direction we are heading for at the moment.Well vectorstyle can be nice. But concerning my opinion you should spend a little bit more time creating a nice background. Some easy backgrounds may seem nice, but if we are adding to many of those maps. We will be at the exact same spot where we have been 3 years or so ago. At the beginning of mapdesigning --> Creepsmash. Look at maps like blueworld. Those are maps with a nice and easy design. There not always the need to create maps like Jungletour, with a big and complex design, but I think we should stay at the level of blueworld. Lowering our expectation of the mapdesign to much won't be a good idea.
I know that you can do better then that! You have been doing better before!
greetz. Pezi.
"Have no fear of perfection; you'll never reach it."
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ThexJoker

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Joined: 18.05.2012, 07:25

Post 23.06.2015, 08:37

Re: killer 32x16

that was just a rough sketch. didn't do anything design wise because I was gonna be working with alexinator to make a few maps. That's basicly what my first sketch of a map looks like before I do anything design wise. Makes it easier to make changes to the path and then work on the design
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Seraph07

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Post 13.01.2017, 11:11

Re: killer 32x16

Map was given up.

Path and design are not good enough. See Pezinators review.

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