Duo 16x16
Moderator: Map Officer
13 posts
• Page 1 of 1
Re: Duo 16x16
I doubt the map is playable, or let's better say, I doubt that the map allows a nice and fluent gameplay. The map is simply to short to defend both of the paths seperately. It think it is a little bit too hard to play. Which is a pitty, cause I acutally like the idea and the path. Would be nice to hear the opinion of some other players here.
The design on the other hand is solid. Nothing special, but not bad for sure. The only think I am worrying about here is the path.
Cheers Pezi.
The design on the other hand is solid. Nothing special, but not bad for sure. The only think I am worrying about here is the path.
Cheers Pezi.
"Have no fear of perfection; you'll never reach it."
Re: Duo 16x16
Try as 16x32 Map ^^
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: Duo 16x16
@Pezi
Thanks for your comment. Yeah, I think that could be a problem.
@Knappe8
Thank u too, I have planned to make that today
Thanks for your comment. Yeah, I think that could be a problem.
@Knappe8
Thank u too, I have planned to make that today

Re: Duo 16x16
The idea of Knappe might actually work out just fine. I recommend you try creating a similar style map as a 32x16 coop map. We have had severall seperated maps before. They weren't the most played ones in particular, but another nicely made one, wouldn't harm for sure.
"Have no fear of perfection; you'll never reach it."
Re: Duo 16x16
32x16 is lame. I want a 16x32 Map 

http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: Duo 16x16
Knappe8 wrote:32x16 is lame. I want a 16x32 Map
Nope^^. Disagree. 16x32 is too distracting and not really nice to play

"Have no fear of perfection; you'll never reach it."
Re: Duo 16x16
SO you ever played it?
Which Map?
Which Map?
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: Duo 16x16
Knappe8 wrote:SO you ever played it?
Which Map?
Yeah actually I Do think I played it once. But that was a long time ago and just once. It was one of the really old maps. But anyway it doesn't matter anymore:
Dcode wrote:Unfortnately, with the 1.1 update I've removed the possibility for 16x32 maps - to make coop more clear.
"Have no fear of perfection; you'll never reach it."
Re: Duo 16x16
This map as a 16x32 was sick
Re: Duo 16x16
This map as a 16x32 was sick bring it back
Re: Duo 16x16
You can still play it:
viewtopic.php?f=34&t=2709
viewtopic.php?f=34&t=2709
Re: Duo 16x16
Map was given up.
Path is interesting, hard to defend.
Maybe add a 3er stop somewhere? At the red, blue or green position? Or maybe somewhere else? Or should we leave this map with such an early maindeff?
The map is very hard to deff in an all vs all game with 4 player.
Design looks good.
New mapname is needed. Suggestions?
The mapfile has to be in lowercase.
Author has to be in the mapdata.
Corrected mapfile
Path is interesting, hard to defend.
Maybe add a 3er stop somewhere? At the red, blue or green position? Or maybe somewhere else? Or should we leave this map with such an early maindeff?
The map is very hard to deff in an all vs all game with 4 player.
Design looks good.
New mapname is needed. Suggestions?
The mapfile has to be in lowercase.
Author has to be in the mapdata.
Corrected mapfile
13 posts
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