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CreepTD client's sources

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NEb0

Mako
Mako

Posts: 17

Joined: 25.07.2014, 22:58

Post 17.11.2019, 07:46

CreepTD client's sources

Hello, everybody. I understand, that i can receive a permanent ban by all of my IP's creating that topic (alhtough, u should ban by /11 subnets in some cases, really like our government).
I really like this game, maybe sometimes i'll create a clone of it, when i'll have enough time. But not today.
As the most of the people know, i have the sources of the client, i was supported it for the years, optimized. Really, the main thing was optimizing, because my old linux PC sometimes can't handle all of the bunches of the creeps and so on.
Okay. Stop talking just upload it.
Sources: https://github.com/bochsdbg/creeptd
Build version: https://empherino.net/ctd/creeptd.jar
(just `java -jar <path/to/downloaded/file>` is enough to launch)
It's opening by Intellij Community Edition, which is free, and everyone can download and support it.
I've created a lot of helping files to make the game compilable easily, because i have a tons of rebuilds when i fixed bugs.

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Post 17.11.2019, 07:46

Re: CreepTD client's sources

<<

NEb0

Mako
Mako

Posts: 17

Joined: 25.07.2014, 22:58

Post 17.11.2019, 07:52

Re: CreepTD client's sources

i was mostly afraid that that action can handle out of some international patents and so. But looks like, the original project uses GPLv3. So, i think i could make the project to be published
<<

NEb0

Mako
Mako

Posts: 17

Joined: 25.07.2014, 22:58

Post 17.11.2019, 08:36

Re: CreepTD client's sources

these people are knowing all of the features of my client (summary, noone is knowing all of them in one): magneto, jvarg4do, Dieeego98, nono1, MJochen. Just ask them, if i will be no online here. Totally, they know about 99.9% of features which i made.
also, i made it possible to play "unplayable" maps, like: http://www.creeptd.com/en/games/8ke57zw ... yu821depxc . it's impossible without using my algorithm of charset detection (which is included at the sources).

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