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CreepTD client mod

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NEb0

Mako
Mako

Posts: 17

Joined: 25.07.2014, 22:58

Post 17.11.2019, 07:46

CreepTD client mod

Hello, everybody. Here is my modification of the game. (The physics of the game kept original , no cheats here, just visual/records optimizations.). PRO features are unlocked at the most (i kept the comments about "javaDecompilingIsEasyBut()..." untouched, i really like it, i didn't change that lines of code), to make the game more playable.
Sources: https://github.com/bochsdbg/creeptd
Build version: https://empherino.net/ctd/creeptd.jar
(just `java -jar <path/to/downloaded/file>` is enough to launch)
It's opening by Intellij Community Edition, which is free, and everyone can download and support it.
I've created a lot of helping files to make the game compilable easily, because i have a tons of rebuilds when i fixed bugs.
Last edited by NEb0 on 25.02.2020, 19:40, edited 2 times in total.

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Post 17.11.2019, 07:46

Re: CreepTD client mod

<<

NEb0

Mako
Mako

Posts: 17

Joined: 25.07.2014, 22:58

Post 17.11.2019, 07:52

Re: CreepTD client's sources

i was mostly afraid that that action can handle out of some international patents and so. But looks like, the original project uses GPLv3. So, i think i could make the project to be published
<<

NEb0

Mako
Mako

Posts: 17

Joined: 25.07.2014, 22:58

Post 17.11.2019, 08:36

Re: CreepTD client's sources

these people are knowing all of the features of my client (summary, noone is knowing all of them in one): magneto, jvarg4do, Dieeego98, nono1, MJochen. Just ask them, if i will be no online here. Totally, they know about 99.9% of features which i made.
also, i made it possible to play "unplayable" maps, like: http://www.creeptd.com/en/games/8ke57zw ... yu821depxc . it's impossible without using my algorithm of charset detection (which is included at the sources).

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