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Aridlands 16x16

Moderator: Map Officer

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DJmarcos

Mercury
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Posts: 5

Joined: 25.03.2016, 20:46

Post 12.06.2019, 22:04

Aridlands 16x16

Hello everyone, so i've just created my first map, it's a 16x16 one with a real simplistic concept. It's also my very first map, so feel free to comment what you think about it :).

[Edit] Updated Information. Down below is the old (in red) and the new (in green) info about it.

Information:
Size: 16x16
Entrances: 1
Exits: 1
Loops: 1
Undergrounds: 0
Sections: 63
Blocked Spaces: 33 > 25

Map:




Files:
aridlands.zip
(30.57 KiB) Not downloaded yet
Last edited by DJmarcos on 15.06.2019, 19:56, edited 6 times in total.

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Post 12.06.2019, 22:04

Re: Aridlands 16x16

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Knappe8

Vulture
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Posts: 395

Joined: 12.12.2011, 21:22

Post 14.06.2019, 09:08

Re: Aridlands 16x16

That's a nice map.
It will definitly get accepted.

Even though it is certainly not needed... how about polishing the circle in the middle a bit?
In the 4 player version it looks a bit odd.

Greetings
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DJmarcos

Mercury
Mercury

Posts: 5

Joined: 25.03.2016, 20:46

Post 14.06.2019, 17:20

Re: Aridlands 16x16

Thanks Knapper. I'm looking into it, to polish and let the middle circle smoother for the 4-Players view. Also i'm thinking about removing the middle bridge and turn it into a normal asphalt path. I'll be posting an updated version soon.
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DJmarcos

Mercury
Mercury

Posts: 5

Joined: 25.03.2016, 20:46

Post 14.06.2019, 18:44

Re: Aridlands 16x16

Map Update:
The new version of the map is slightly different from the original version. The path remains the same, but there are now less blocked cells, allowing for more tower placement.

Changes:
- Removed the bridge on the path segment. Now the entire path follows a common design;
- The bottom pond has been made smoother, so the design is now congruent in multiplayer matches.
- Reduced the size of the middle pond, reducing the amount of blocked cells there.

[Edit] The new map assets and information can be seen on the top post. Sorry for the Double-posting, i'm still getting the hang of internet forums :/
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Knappe8

Vulture
Vulture

Posts: 395

Joined: 12.12.2011, 21:22

Post 19.06.2019, 11:47

Re: Aridlands 16x16

Now we have to wait for someone to approve this map.
This may take some time. But I am sure it will be in the Map Pool soon. Well done Mate!
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DJmarcos

Mercury
Mercury

Posts: 5

Joined: 25.03.2016, 20:46

Post 20.06.2019, 21:47

Re: Aridlands 16x16

Yeah, hopefully we will see it in the game. Curiously, i was browsing in the game, and just noticed that my map looks quite similiar to the map REDCREEP.
The main differences is that in my map, there are only one main loop and mostly consists of straight paths.
I hope that it won't impact my chances of having the map accepted, as it was entirely coincidental.
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Knappe8

Vulture
Vulture

Posts: 395

Joined: 12.12.2011, 21:22

Post 21.06.2019, 08:35

Re: Aridlands 16x16

Your Map is way different!
Don'T worry. It will play really in another way!
Yours is shorter and harder to defend.

There may be other maps, you could compare it to, but nothinglike it.
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DJmarcos

Mercury
Mercury

Posts: 5

Joined: 25.03.2016, 20:46

Post 21.06.2019, 18:47

Re: Aridlands 16x16

Yes, like i said, only quite similiar, but that was probably because i took a glimpse at the 4-Player perspective. Now it's just a matter of waiting for an official response. Also, if it gets accepted i've got some ideas with me that i might implement on another upcoming map as well :) (This time, a 32x16 one). Let's just wait now for an Map Officer/Administrator to evaluate it.

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