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1.0 RC* Updates

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ALT

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Post 30.06.2012, 00:21

Re: Update 1.0 RC21

you might as well make the bets work only at the lobby. why 60 secs at all if it can be ruined by pause?

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Post 30.06.2012, 00:21

Re: Re: Update 1.0 RC21

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dcode

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Post 30.06.2012, 00:50

Re: Update 1.0 RC21

It's the way it is because it needs to be "X Seconds after the game screen appears" regardless of pauses etc. That's just the window for putting in a bet :)
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Post 30.06.2012, 13:15

Re: Update 1.0 RC21

Alt i don't know why you complain about that anyway? I haven't seen at least one game where this situation appeared. No intermediate good or simply fair player will pause a game unless there isn't a really good reason for that. What is more there are about 1000 games a day, I think you can live with it, if there's one game a day that is paused.
"Have no fear of perfection; you'll never reach it."
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ALT

Big Toucan
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Post 30.06.2012, 16:27

Re: Update 1.0 RC21

pezi, im just sayin. it wouldnt be a hard fix to make it ignore the pause, and that fix would be logical, so why not do it?
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Seraph07

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Post 30.06.2012, 18:22

Re: Update 1.0 RC21

No it is not logical, because it is a bet.
You dont must bet and the player would lock the spectator if they dont want bets in their game.
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dcode

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Post 24.07.2012, 01:08

Re: Update 1.0 RC21

RC23:
* Improved nudge animation (if you don't know it yet: ALT+Left click)
* Server stability fixes
* Added friend online notification
* Added audio notification for games ready to start (and full)
Think it, design it, build it, run it. That's what I do.
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indeX

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Post 24.07.2012, 01:31

Re: Update 1.0 RC21

dcode wrote:RC23:
* Improved nudge animation (if you don't know it yet: ALT+Left click)


Can anyone explain me this point?
Vorsprung durch Technik :p
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dcode

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Post 24.07.2012, 02:19

Re: Update 1.0 RC21

If you are playing coop (team or survivor) on a common game board (32x16, 16x32 or 32x32 map), you are able to nudge (ping) your team mates about something special happening on the battlefield. Just hold down ALT and left click on the position on your game board - a sound will be played and a litte animation shown.
Think it, design it, build it, run it. That's what I do.
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indeX

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Post 24.07.2012, 04:50

Re: Update 1.0 RC21

I like that ! Really nice!
Vorsprung durch Technik :p
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ALT

Big Toucan
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Post 24.07.2012, 10:26

Re: Update 1.0 RC21

dcode wrote:If you are playing coop (team or survivor) on a common game board (32x16, 16x32 or 32x32 map), you are able to nudge (ping) your team mates about something special happening on the battlefield. Just hold down ALT and left click on the position on your game board - a sound will be played and a litte animation shown.

I think its still too short... it wouldnt hurt if it lasted 10 secs or something like that.
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Magneto

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Post 24.07.2012, 12:14

Re: Update 1.0 RC21

Hi

Finde die Neuerungen vom update gut

Aber folgender Vorschlag könnte man das Audiosignal wenn ein Spiel voll ist so alle 5-10 Sekunden ertönen lassen?

MFG Mag
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ALT

Big Toucan
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Post 24.07.2012, 14:12

Re: Update 1.0 RC21

Magneto wrote:But the following proposal could be the audio signal when a game is full to sound so all 5-10 seconds?

I dont think it needs to be that long :) But i prefer the visual signal in-game would be at least 5-10 secs!

A long sound will just end up people muting their speakers. How about the audio signal would also pop-up the game window on top, like it already does randomly? (for some weird reason).
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Bianca1989

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Post 24.07.2012, 23:36

Re: Update 1.0 RC21

Wäre auch dafür dass die Signaltöne zb alle 5 Sekunden ertönen.. nicht dauerhaft in einem Ton, sondern wie Magneto schon vorgeschlagen hat alle 5 Sekunden.. Und nicht durchgehend.

Was noch son "cooler Effekt" wäre, wenn die Friends on kommen, dass dann auch so ein kleines TÜÜÜT kommt :D
So "... is now online! tütütütütüt :D
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Darkblades

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Post 25.07.2012, 09:20

Re: Update 1.0 RC21

Sollte man aber auch abschalten können..manche gehts bestimmt nachner Zeit aufn Keks
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~ Gibt es spielerische Fragen, dann fragt Seraph07

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Magneto

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Post 25.07.2012, 10:08

Re: Update 1.0 RC21

Hi

Meinst du jetzt wenns voll ist oder wenn deine Friends on kommen ?

wenn ein Spiel voll ist finde ich es gut, wenn es alle 5 sekunden piept es soll ja dann auch gestartet werden !!!

MFG Mag
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ALT

Big Toucan
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Post 25.07.2012, 11:04

Re: Update 1.0 RC21

Magneto wrote:if a game is full I think it is good if it it beeps every 5 seconds is supposed to be started and then!

I think that is too much, as i said, then people who cant start yet, will just mute their speakers. every 30 secs could be ok.
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dcode

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Post 07.08.2012, 00:01

Re: 1.0 RC* Updates

CreepTD 1.0 RC24 has been released and includes:

  • Enabled clouds on "Normal" graphics quality
  • Enabled creep shadows on "High" graphics quality
  • Updated lobby design, added rank progress bar
  • Fixed green/yellow/red game indicators to display joinable/spectateable/closed status correctly
  • Added key icon additionally to game indicators
  • Added more information about towers and creeps to ingame build button tool tips
  • A few server stability fixes
Think it, design it, build it, run it. That's what I do.
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ALT

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Post 08.08.2012, 06:31

Re: 1.0 RC* Updates

Can you add option to disable those clouds? They distract too much. i cant use low settings or i cant see the lost lives transparent red layer (which is good).
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EricGleek

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Post 08.08.2012, 06:38

Re: 1.0 RC* Updates

News:

Tagalog translation is available in the version RC25. Philippine players, please set your language to Tagalog and enjoy playing because there are few more fixes for the translation.
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samrules4

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Post 10.08.2012, 04:34

Re: 1.0 RC* Updates

any news on the replays? are you still testing it? i can't wait until it comes out
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