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[16x16] Chess

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domitmn

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Post 26.04.2012, 17:16

[16x16] Chess

Path-length: 33

Start on the top - exit on the right.

Towers only allowed on the Black&white fields on the chessboard.




V4:
chess2 Kopie.jpg
chess2 Kopie.jpg (65.77 KiB) Viewed 15139 times
Attachments
chess.zip
includes V4 graphics
(57.12 KiB) Downloaded 401 times
chess_v03.jpg
chess_v03.jpg (125.91 KiB) Viewed 15143 times
chess_v02.jpg
chess_v02.jpg (124.92 KiB) Viewed 15183 times
chess.jpg
chess.jpg (121.18 KiB) Viewed 15287 times
Last edited by domitmn on 13.05.2012, 16:42, edited 6 times in total.

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Post 26.04.2012, 17:16

Re: [16x16] Chess

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manuel

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Post 26.04.2012, 17:36

Chess 16x16

Where is the path!?
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domitmn

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Post 26.04.2012, 18:30

Re: [16x16] Chess [shortmap]

Red and orange ...

[spoiler]
chesspath.JPG
chesspath.JPG (32.87 KiB) Viewed 15272 times
[/spoiler]
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Rambo196

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Post 26.04.2012, 18:40

Re: [16x16] Chess [shortmap]

nice short map like handy i like it
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Katze

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Speedy Raider
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Post 26.04.2012, 21:40

Re: [16x16] Chess [shortmap]

Nice map!
I really like the it!! :)
But i think the path should be a bit better visable
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Bumblebee

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Post 26.04.2012, 21:50

Re: [16x16] Chess [shortmap]

i think you can see the path good enough, and i like the design of the map as much as the path. But what about the idea to switch start and end?
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manuel

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Post 27.04.2012, 05:55

Re: [16x16] Chess [shortmap]

In my opinion, the path should be better visible.
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SaToKa

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Post 27.04.2012, 18:10

Re: [16x16] Chess [shortmap]

i think Bumblebee has a great idea :)
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domitmn

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Post 27.04.2012, 18:19

Re: [16x16] Chess [shortmap]

I have no problem with changing start and end,
I can also turn the map 90° clockwise, so that the start is on the bottom and the end at the right.

As to the path-visibility: Because I'm familiar with the path, I have no problem seeing it,
but I will also create and updated version soon, where I try to make it more visible.
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Pezinator

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Post 27.04.2012, 20:39

Re: [16x16] Chess [shortmap]

Good idea! good short map!! but i also think that you can't see the path that well. Mabye you could change the colour a bit
I just recognized that your design isn't over the whole map! You definitely have to make the chess design for the whole map. Not only for the small part in the middle!
Last edited by Pezinator on 27.04.2012, 20:47, edited 1 time in total.
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KiQuafix

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Post 27.04.2012, 20:45

Re: [16x16] Chess [shortmap]

The path is not good visible, and the design is not fine. The path is short, okay, but nothing really special.
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Pezinator

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Post 27.04.2012, 20:51

Re: [16x16] Chess [shortmap]

@ Kiquafix shouldn't start and end be made on the border of a map? So that they are connected in an all vs all game?

Ok ok i see i was wrong! It isn't important, that the map is connected. Just learned something new!
Last edited by Pezinator on 27.04.2012, 21:05, edited 2 times in total.
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KiQuafix

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Post 27.04.2012, 20:58

Re: [16x16] Chess [shortmap]

The must not connect, see Flyingorb, Handy and some other Maps ;)
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EasyX

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Post 27.04.2012, 21:01

Re: [16x16] Chess [shortmap]

connections are a bit sensless since there is no mode except 2vs2 where creeps can go to the next player
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domitmn

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Post 28.04.2012, 10:17

Re: [16x16] Chess [shortmap]

Updated visibility, rotated the map - so the start can be at the bottom.
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Rash

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Post 28.04.2012, 10:57

Re: [16x16] Chess [shortmap]

On the sides of a chess board are numbers and letters. Is that right?
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KiQuafix

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Post 28.04.2012, 11:00

Re: [16x16] Chess [shortmap]

chess_v02.jpg
chess_v02.jpg (124.92 KiB) Viewed 15178 times


What is this? (I mean the start and end-point ;)) Please correct it :) .. and i think another background colour is better,too!
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Katze

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Speedy Raider
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Post 28.04.2012, 13:09

Re: [16x16] Chess [shortmap]

no please dont swap start and ending! This would make the map more uncontrolable because the best defending spots are right before the end so that you cant defend creeps that have just passed your defense with red health good. (auf Deutsch: man kann schlechter nachdeffen)
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domitmn

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Post 28.04.2012, 13:58

Re: [16x16] Chess [shortmap]

I can swap it back. I get your point - but as there where two people suggesting the turn-around, I gave it a try.

@Kiquafix: any color suggestion - I liked the contrast of red and blue ?
..and to the start- and end-point problem - I don't get your point ... (kannst es gerne auch auf Deutsch nochmal verdeutlichen).
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indeX

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Post 28.04.2012, 14:45

Re: [16x16] Chess [shortmap]

Sind das Pixelfehler am Anfangs und Endsegment?
Außerdem finde ich, dass der Unterschied zwischen Pfad und Baustellen immer noch nicht herauskommt.
Vorsprung durch Technik :p
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