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BaseAttack 32x32

PostPosted: 19.04.2012, 19:26
by kenen
Creeps will come from the edges and walk to the middle. While they walk, they roll around in circles at random times (in those recycle icons), and finally slows down at the middle and BOOM! We could call it terrorist attack too. :D
base_attack.png
base_attack.png (8.36 KiB) Viewed 3610 times

base_attack_arrows.png
base_attack_arrows.png (83.95 KiB) Viewed 3610 times


I'm not sure if it should be less squares and more solid edges to make it less repetitive, but I think it's okay as it is.

Ideas welkome.

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 19:30
by Alex1997
How many Path Segments?

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 19:30
by manuel
Faaaaaaaaaaaaar too long makes really no sense :)

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 19:32
by Alex1997
I thought the same, thats why i wanted to know how many segments ;)

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 19:41
by EasyX
So lang ist die glaub gar nicht! Die Creeps sind a ) extremst aufgeteilt => anti rocket b) gibt es wenig def spots! => anti rocket. Denke da wird ncihtmal Runde 90 machbar sein im Survivor!

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 19:48
by KiQuafix
Das ist doch viel zu unübersichtlich (und schön ist es auch nicht) ;)

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 20:01
by Alex1997
KiQuafix wrote:Das ist doch viel zu unübersichtlich (und schön ist es auch nicht) ;)


Da stimme ich zu

Re: BaseAttack [32x32]

PostPosted: 19.04.2012, 21:15
by kenen
Eayah, mybe too long, what solutions would you use to make it playable but within same concept?

Re: BaseAttack [32x32]

PostPosted: 20.04.2012, 12:44
by Alex1997
Just smaller.
Because then the path is shorter, and it will be more playable.
So just think about the idea to make it like MiniQuadcore, 1field to build instead of 4, and so on ;)

Re: BaseAttack [32x32]

PostPosted: 20.04.2012, 14:11
by kenen
Is this any better?
base_attack2.png
base_attack2.png (9.3 KiB) Viewed 3566 times

Re: BaseAttack [32x32]

PostPosted: 20.04.2012, 14:19
by Pezinator
no! definitely no! That is neither a good map nor a good design. Moreover the map is much to complicated!

Re: BaseAttack [32x32]

PostPosted: 20.04.2012, 14:50
by olethuora
I agree, bad map, way too complicated.

Re: BaseAttack 32x32

PostPosted: 08.03.2017, 22:52
by Seraph07
Design is ok.
Path is ambitious.

No mapdata and I dont know how you planed the path.