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BaseAttack 32x32

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kenen

Mercury
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Joined: 23.03.2012, 14:02

Post 19.04.2012, 19:26

BaseAttack 32x32

Creeps will come from the edges and walk to the middle. While they walk, they roll around in circles at random times (in those recycle icons), and finally slows down at the middle and BOOM! We could call it terrorist attack too. :D
base_attack.png
base_attack.png (8.36 KiB) Viewed 3594 times

base_attack_arrows.png
base_attack_arrows.png (83.95 KiB) Viewed 3594 times


I'm not sure if it should be less squares and more solid edges to make it less repetitive, but I think it's okay as it is.

Ideas welkome.

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Post 19.04.2012, 19:26

Re: BaseAttack 32x32

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Alex1997

Vulture
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Post 19.04.2012, 19:30

Re: BaseAttack [32x32]

How many Path Segments?
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manuel

Express Raptor
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Post 19.04.2012, 19:30

Re: BaseAttack [32x32]

Faaaaaaaaaaaaar too long makes really no sense :)
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Alex1997

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Post 19.04.2012, 19:32

Re: BaseAttack [32x32]

I thought the same, thats why i wanted to know how many segments ;)
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EasyX

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Post 19.04.2012, 19:41

Re: BaseAttack [32x32]

So lang ist die glaub gar nicht! Die Creeps sind a ) extremst aufgeteilt => anti rocket b) gibt es wenig def spots! => anti rocket. Denke da wird ncihtmal Runde 90 machbar sein im Survivor!
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KiQuafix

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Post 19.04.2012, 19:48

Re: BaseAttack [32x32]

Das ist doch viel zu unübersichtlich (und schön ist es auch nicht) ;)
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Alex1997

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Post 19.04.2012, 20:01

Re: BaseAttack [32x32]

KiQuafix wrote:Das ist doch viel zu unübersichtlich (und schön ist es auch nicht) ;)


Da stimme ich zu
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kenen

Mercury
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Joined: 23.03.2012, 14:02

Post 19.04.2012, 21:15

Re: BaseAttack [32x32]

Eayah, mybe too long, what solutions would you use to make it playable but within same concept?
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Alex1997

Vulture
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Joined: 17.08.2011, 11:11

Location: Oberbayern

Post 20.04.2012, 12:44

Re: BaseAttack [32x32]

Just smaller.
Because then the path is shorter, and it will be more playable.
So just think about the idea to make it like MiniQuadcore, 1field to build instead of 4, and so on ;)
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kenen

Mercury
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Post 20.04.2012, 14:11

Re: BaseAttack [32x32]

Is this any better?
base_attack2.png
base_attack2.png (9.3 KiB) Viewed 3550 times
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Pezinator

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Post 20.04.2012, 14:19

Re: BaseAttack [32x32]

no! definitely no! That is neither a good map nor a good design. Moreover the map is much to complicated!
"Have no fear of perfection; you'll never reach it."
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olethuora

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Joined: 12.04.2012, 13:50

Post 20.04.2012, 14:50

Re: BaseAttack [32x32]

I agree, bad map, way too complicated.
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Seraph07

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Post 08.03.2017, 22:52

Re: BaseAttack 32x32

Design is ok.
Path is ambitious.

No mapdata and I dont know how you planed the path.

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