i think this map is unplayable, because the paths are too short (two-thirds length Speedvector) and there isn't any really good deffspot. You just have to send mercurys and you'll win.
Re: [16x16]woody
Posted: 18.03.2012, 17:19
by Ruskymator
It should be nearly similar to speedvector with the different of 4 lines, where the creeps could start. I don't think that mercurys are enough for it (place on crossroads turrets), but it would be interesting to see how it works
Re: [16x16]woody
Posted: 18.03.2012, 21:30
by bimm
..
Re: [16x16]woody
Posted: 18.03.2012, 21:52
by dcode
I think you could improves your map by creating at least one defense spot where defending all lines in common in the early game is possible. Else it may be too frustrating. Furthermore the graphics is too basic imho, you can do better
Re: [16x16]woody
Posted: 19.03.2012, 18:51
by ellie
Sorry, but i think the Map is not really good.. The Design is boring, and the path is not good... too much entries and too much endings i think.
Re: [16x16]woody
Posted: 19.03.2012, 21:01
by manuel
I agree with ellie! Please create longer maps or less paths.