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woody 16x16

PostPosted: 18.03.2012, 16:31
by Ruskymator
author: Ruskymator
name: woody
size: 80 (4x20)
4 inputs, 4 outputs
First map creation ;-)

Re: [16x16]woody

PostPosted: 18.03.2012, 16:43
by Bumblebee
i think this map is unplayable, because the paths are too short (two-thirds length Speedvector) and there isn't any really good deffspot. You just have to send mercurys and you'll win.

Re: [16x16]woody

PostPosted: 18.03.2012, 17:19
by Ruskymator
It should be nearly similar to speedvector with the different of 4 lines, where the creeps could start.
I don't think that mercurys are enough for it (place on crossroads turrets), but it would be interesting to see how it works :-)

Re: [16x16]woody

PostPosted: 18.03.2012, 21:30
by bimm
..

Re: [16x16]woody

PostPosted: 18.03.2012, 21:52
by dcode
I think you could improves your map by creating at least one defense spot where defending all lines in common in the early game is possible. Else it may be too frustrating. Furthermore the graphics is too basic imho, you can do better :)

Re: [16x16]woody

PostPosted: 19.03.2012, 18:51
by ellie
Sorry, but i think the Map is not really good..
The Design is boring, and the path is not good... too much entries and too much endings i think.

Re: [16x16]woody

PostPosted: 19.03.2012, 21:01
by manuel
I agree with ellie! Please create longer maps or less paths.

Re: [16x16]woody

PostPosted: 19.03.2012, 22:45
by Ruskymator
ok. i'll work on it!

Re: woody 16x16

PostPosted: 09.03.2017, 17:15
by Seraph07
Path is no ok.
Design is ok.