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Spunky 32x32

PostPosted: 29.01.2012, 22:49
by Doomlar
Here's a quick map I made; I assumed I could just play it but I guess not xD

spunky.jpg
spunky.jpg (214.93 KiB) Viewed 12012 times


EDIT: Updated pic to newest!

Re: [32x32] Spunky

PostPosted: 29.01.2012, 22:56
by KiQuafix
There are some things to meantion.

A white path is not good for white creeps. You know?
Than i have a question what means that label on the background?
And can you remove it because labels on maps are not so nice.
Lastly i think the path is interesting, and if you fix the thing i would like to test that map "spunky"

Cheers! :)

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:07
by Ximon
I don't know what this text means, but I have no problem with text in a map. But I don't like this red it's so blazing

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:08
by KiQuafix
You mean brightly..

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:11
by dcode
I personally prefer maps without texts like this one. A map should be based on a gernerally good look, a ideally visible path and not be built around some text nobody understands.

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:12
by krunx
Mirrored text in Maps looks toady.

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:21
by Doomlar
I updated it a little; I can't remove the text but it isn't too big of a disturbance :) Any better? :)

spunky.jpg
spunky.jpg (213.98 KiB) Viewed 12034 times

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:25
by KiQuafix
Why you can not remove the text and add something specially on that area?
Surprise me. I like your update ;)

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:38
by Doomlar
Try this ^_^

spunky.jpg
spunky.jpg (226.96 KiB) Viewed 12023 times

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:40
by manuel
We don't want any advertisement or urls in our maps.

Re: [32x32] Spunky

PostPosted: 29.01.2012, 23:43
by Doomlar
Better? I didn't realise sorry :)

spunky.jpg
spunky.jpg (214.93 KiB) Viewed 12018 times

Re: [32x32] Spunky

PostPosted: 30.01.2012, 01:07
by dcode
btw: I am not convinced that you are aware of the principles of map quality ;)

Re: [32x32] Spunky

PostPosted: 30.01.2012, 13:40
by KiQuafix
I think you have to remove the "spunky" ;)

Re: [32x32] Spunky

PostPosted: 30.01.2012, 17:44
by Doomlar
Map principles? And the Spunky bit is the name of the map; why can't that just stay in the middle?

Re: [32x32] Spunky

PostPosted: 01.02.2012, 21:06
by KiQuafix
Doomlar wrote:Map principles? And the Spunky bit is the name of the map; why can't that just stay in the middle?


Because of the aspect that it looks not good. ;)

Re: [32x32] Spunky

PostPosted: 02.02.2012, 16:59
by Alex1997
I think you have to make the writing better looking,like this it's not good designed.

Re: [32x32] Spunky

PostPosted: 02.02.2012, 18:33
by Doomlar
It's written in my own handwriting font; just thought it'd be a good look. Can you give me a list of things to change and I'll get on it :)