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killer 32x16

Posted:
10.06.2015, 22:27
by ThexJoker
ok this is a rough sketch. me and alexinator are going to do a few collaborative maps. let me know what you think of the path
Re: killer 32x16

Posted:
10.06.2015, 22:55
by Seraph07
Ever played
INFINITY?
It makes no fun if your towers dont reach the creeps. Please keep that in mind.

Re: killer 32x16

Posted:
10.06.2015, 23:02
by ThexJoker
yes I've played infinity. this is a rough sketch I did in 10 minutes. I plan on changing a bit. adding 2 more def spots one at start and one at end
Re: killer 32x16

Posted:
21.06.2015, 10:24
by Seraph07
Updates?

Re: killer 32x16

Posted:
22.06.2015, 10:46
by ThexJoker
I'm gonna scrap this one.

Re: killer 32x16

Posted:
22.06.2015, 15:31
by Pezinator
Altough you are going to scratch that one anyway. I just wanted to give you some advice and feedback of this one aswell. Personally I think on this one neither the path nor the design are appealing. I acknowledge your idea, but as Seraph has said already, it doesn't make any fun to play a map where the tower can hardly reach the creeps.
Maybe you can recreate the map though.
How about adding more defence areas? Making more circles and loops into the path. I wouldn't through the idea away entirely. Think a little bit about it.
Concering the design. I really don't like the direction we are heading for at the moment.Well vectorstyle can be nice. But concerning my opinion you should spend a little bit more time creating a nice background. Some easy backgrounds may seem nice, but if we are adding to many of those maps. We will be at the exact same spot where we have been 3 years or so ago. At the beginning of mapdesigning --> Creepsmash. Look at maps like blueworld. Those are maps with a nice and easy design. There not always the need to create maps like Jungletour, with a big and complex design, but I think we should stay at the level of blueworld. Lowering our expectation of the mapdesign to much won't be a good idea.
I know that you can do better then that! You have been doing better before!
greetz. Pezi.
Re: killer 32x16

Posted:
23.06.2015, 08:37
by ThexJoker
that was just a rough sketch. didn't do anything design wise because I was gonna be working with alexinator to make a few maps. That's basicly what my first sketch of a map looks like before I do anything design wise. Makes it easier to make changes to the path and then work on the design
Re: killer 32x16

Posted:
13.01.2017, 11:11
by Seraph07
Map was given up.
Path and design are not good enough. See Pezinators review.