I don't think more then 1 round is good (tooo long). The jpg should be with ~ 70% quality (a good compromise)
The map file must be NAME.map (not txt) and don't forget a blank " " before the first and last segment, just look how it's in the mapfile from the server.
Re: RACETRACK [32x16]
Posted: 16.11.2013, 22:20
by xdXP
I believe i wasn´t explicit enough and the picture named mutliple paths is confusing so sorry. But what i tryed to say was: There are 4 possible paths but none of them does +1 lap.
Path 1 starts on the pit line or square 381 and ends on the finsh line or square 380 Path 2 stars on the pit line or square 381 and ends on the pit line or square 508 Path 3 stars on the start line or square 127 and ends on the pit line or square 508 Path 4 stars on the start line or square 127 and ends on the finish line or square 380
I run on the map editor and it was fine. I saved as a jpg with the maximum quality on photoshop but i can decrease the file size. Regarding the name of the map file i didn´t knew but i can change.
Re: RACETRACK [32x16]
Posted: 18.11.2013, 19:52
by xdXP
I think this is the best file size for quality. + removed 2 pixel lines on the last straight for a more clear sight on the creeps health bar. + Added .map file and blanks " " before the first and last segment. Sry for so many updates but a handmade map all the pixels counts and i just want it to look the best as possible.
Re: RACETRACK [32x16]
Posted: 21.11.2013, 02:48
by xdXP
I messed up on the path and the start. I though it was very simple as keep drawing but i needed to do goto´s. But now after looking at various map files i think i got it. I runned on the map editor and it was fine. Please upload just to make sure it works fine.
# Map data # compiled by CreepTD Map Editor 1.0.1 # at Thu, 21 Nov 2013 01:44:07 GMT
Nette map , Gyasar , Moe und ich sind uns einig das die Survivor werte momentan zu schwer sind , MIn 3% runterschrauben
"Danke"....
Re: RACETRACK [32x16]
Posted: 11.12.2013, 18:45
by xdXP
Yes i´m a perfectionist so what? Tryed to add trees but made the map awful and dull. Anyway the differences aren´t mind blow but it looks better to play.
Re: RACETRACK [32x16]
Posted: 16.01.2014, 23:42
by xdXP
There´s been more than one month since i posted the last update and i still see in the game the version i posted 2 months ago.
Re: RACETRACK [32x16]
Posted: 01.02.2014, 13:16
by krunx
Updated!
Re: RACETRACK [32x16]
Posted: 19.02.2014, 14:28
by Seraph07
@ Xdxp, thank you for the mapupdates. We updated the mapdesign but we cannot update the path this easily.
With the new path we have two different maps. The first one was able to get into the testingsection. The other had no voting yet. That's why I splitt the thread today. This way we can seperate between both easily.
Please give your secound map a new nickname or cancle one of them.
@ everyone, please post your opinion about this new path + map.
Re: RACETRACK II [32x16]
Posted: 19.02.2014, 14:44
by xdXP
I did made differents paths on the other versions. But the one that is on testing is this one and its the one i want so as everyone i think. Delete the other(s) this one stays.
Re: RACETRACK II [32x16]
Posted: 19.02.2014, 15:00
by Seraph07
If I am understanding you the right way: Racetrack Version 1 (which is on testing) stays and the new path Versions are stopped now.
I let the thread splitted because they are about two different path, but I add a link on both threads so everyone can rebuilt the story. Since you canceled this map I close it.