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trapped in balls by locoto

PostPosted: 06.12.2013, 06:40
by locoto
Hi guys,

would like to present a new map, It is a chain of small circles with 11 circles closely connected on a parabolic shape. The Path is not visible on the background image because it should be obvious (mapname) that the creeps stay trapped in the balls-chain which by the way are blocked.

I hope this path+grid view image explains further details:
Image

Please comment constructively, I am open to any suggestion.

bye,
loc

Re: trapped in balls by locoto

PostPosted: 06.12.2013, 16:15
by Knappe8
Maybe a nice Idea.
But i am sure, that it will look better, if you den't use the border around the circle in the middle.
Also the 4-Player view is not that great I think. Please try it, you will sea, it won't work fine.
And the path is not easy to see.... is not to see. (ingame later)

Re: trapped in balls by locoto

PostPosted: 06.12.2013, 16:43
by Seraph07
This map is to hard to play.
With all the blocked areas you cannot play a good game and also you have no idea where blocked areas are.

Re: trapped in balls by locoto

PostPosted: 06.12.2013, 19:47
by Knappe8
Uff I didn't saw the blocked areas.
Ok, thats a bad idea!

Re: trapped in balls by locoto

PostPosted: 06.12.2013, 22:50
by Pezinator
Even though the map is far from being accpeted i still think, that there's some potential in it. FOr sure the design isn't the best but the idea with the circles isn't that bad indeed.
Of course as Seraph already sad you gotta remove all the blocked areas. They make it nearly impossible to play the map.
If you want to get my yes. You gotta improve the design so that the map gets a suitable 4x4 view and maybe add some more detail to the background just black is a little bit boring.
and of course remove all the blocked areas...

Re: trapped in balls by locoto

PostPosted: 08.12.2013, 18:45
by locoto
Thanks guys,
ok, I am going to modify the Background Picture but i think i will leave some Ball-Areas blocked because i want to make a fast ending map and for fully developed Gun turrets there would be no problem (at least at start) to survive with that amount of circles I think.
is there a way to exclusively test play it on my machine to find the right path length balance?

loc.

Re: trapped in balls by locoto

PostPosted: 08.12.2013, 19:12
by Seraph07
Unfortunately we have no testmechanism.

Re: trapped in balls by locoto

PostPosted: 18.01.2017, 13:02
by Seraph07
Path is not ok.
Design is not ok.

Remove the blocked coordinates and add a raster.