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{16x16} PureNRG

PostPosted: 27.06.2013, 00:18
by Flipper


Might be too light for White creeps
Starts at bootom, Goes up then to right, goes under , continues right,down, left, up, over, under, up, left,down, right, over,right, up, right

Re: {16x16} PureNRG

PostPosted: 27.06.2013, 10:18
by aleqqqs
Flipper wrote:Starts at bootom, Goes up then to right, goes under , continues right,down, left, up, over, under, up, left,down, right, over,right, up, right


haha thanks, i figured xD


thanks for submitting a map. the color aint too bright for white creeps, but the design is not very appealing to me. you might want to create a suitable background, i think the path also might look better on a different background.

Re: {16x16} PureNRG

PostPosted: 27.06.2013, 16:33
by Jolene
the path is quite good actually, but the design needs a total makeover.

Re: {16x16} PureNRG

PostPosted: 29.06.2013, 01:01
by Flipper
I was trying to go for a neon look but it went sideways....
I initially thought it looked good but upon reflection....not so much,
Will try a different theme

Re: {16x16} PureNRG

PostPosted: 10.07.2013, 00:22
by Flipper
thoughts?
New name: Rusty
rusted.jpg
rusted.jpg (101.64 KiB) Viewed 4830 times

Re: {16x16} PureNRG

PostPosted: 10.07.2013, 01:07
by dcode
For my liking it's looking too fuzzy :)

Re: {16x16} PureNRG

PostPosted: 14.03.2014, 23:03
by Pezinator
Whats about this map here Flipper you are going to redo your design to make it a bit less fuzzy?

Re: {16x16} PureNRG

PostPosted: 17.03.2014, 06:28
by Flipper
kinda forgot about this one :Blush:
I can give it a face lift

not feeling very inspired on motifs See what I can come up with.

It seems a little too similar to Dominator which is in testing...
what do you think?

Re: {16x16} PureNRG

PostPosted: 17.03.2014, 07:55
by Flipper
Ok forget rusty.....

Back to pureNRG:
Got stuck on a motif, then was watching something on the CERN LHC :idea:

pureNRG.jpg
pureNRG.jpg (98.51 KiB) Viewed 4735 times


and the 4 way, (i didn;t get it exactly lined up in my cut/paste/rotate.



To Manuel: Yes I know that the collider only shoots protrons and that they go in a circular motion. I am sorry that I am not representing molecules accurately. I am sorry that I am not matching with the proper atomic weights. Or anything else you can think of......this is a game!

Re: {16x16} PureNRG

PostPosted: 30.03.2014, 01:15
by Pezinator
Hmm actually I would have gone with rusty. I liked the colour and the design is not overloaded so much. Only thing you would have had to remove was fuzzyness. Make it look a bit clearer, not like: Do I have my glasses on? Oh now it looks clear.

The new design is a little bit to crazy for me. I'd go with: Keep it easy, simple and good.

Re: {16x16} PureNRG

PostPosted: 30.03.2014, 06:55
by Flipper
So at this point the path is good to go?

it is strictly a design issue? OK I will work on a few motifs then.

Re: {16x16} PureNRG

PostPosted: 30.03.2014, 08:57
by Seraph07
The path has some good deffspots, unluckily the secound circle is harder to deff than the first one.
Will be interesting to play this map.

Please work on an improved design. :)

Re: {16x16} PureNRG

PostPosted: 18.01.2017, 12:33
by Seraph07
Path is good.
Design is ok.

Zipfile is missing.