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[32x32] Castle Invasion

PostPosted: 18.06.2013, 01:24
by paulytools
Hello,

So I decided to sit down and make a map for CreepTD. It was fun, but took a very long time in the process.

First attempt at making a map, so go easy on me >.>
Was mostly done by hand, which is probably why it took so long. (And because it was my first attempt at making a map).


I think it needs a bit more work, but not sure.

Where you can place things is very limited.
Need feedback.

Expected to go to at least round 50.

Had a little trouble with the pathing, not sure if it will work properly, however it seemed to work correctly in when I tested the pathing. (It goes in separate directions evenly at the start, also when it splits again.)

Open to improvement
Time spent: 7 hours


Image
(With paths)
Image

Re: [32x32] Castle Invasion

PostPosted: 18.06.2013, 01:28
by Darkblades
Scheiße ist das hässlich.

I think the graphic is little bit...hmm...terrible?
You don't see the start and the end and you blocked really much.

Re: [32x32] Castle Invasion

PostPosted: 18.06.2013, 01:59
by Lamer
Hello

Inspired by Minecraft? :D

I realy like the idea, but the Design is not so pretty.

Greetings
Lamer

Re: [32x32] Castle Invasion

PostPosted: 18.06.2013, 02:01
by paulytools
Actually wasn't inspired by minecraft, just got a random idea.

Yeah, I wish I could have made the graphics better, but unfortunately, I'm not the best when it comes to making things like these.

If I could get help with the graphics part of this to touch it up, that would be great! :P

I will add arrows to show the pathing by the way, and where the start and exit is >.>

Re: [32x32] Castle Invasion

PostPosted: 20.06.2013, 12:37
by paulytools
Was sort of just practice I suppose xP I wasn't expecting it to go anywhere. I did it wrong anyways.

Re: [32x32] Castle Invasion

PostPosted: 18.01.2017, 13:53
by Seraph07
No design and no path.