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[16x16] Neonroad

PostPosted: 09.03.2013, 12:04
by Starburst
My first map.
Thought I might make a map of my own since i really like this game and I'd like to contribute something to it ^^
Hope you enjoy

Whole 4 player map:
Image

Map for 1 player:
Image

path length: 69 (if I'm not wrong)
Start: bottom left
End: top right
path just simply goes from start to end

Pathdata:


and finally the zip file in the attachment

Re: [16x16] Neonroad

PostPosted: 09.03.2013, 19:49
by lunareclipse
cant we see white creeps on the path?

Re: [16x16] Neonroad

PostPosted: 11.03.2013, 19:54
by Rambo196
It is a nice map for your first try. You must improve the colour of the path. It is blending me and you can't see white creeps.

Re: [16x16] Neonroad

PostPosted: 30.03.2013, 13:36
by aleqqqs
Image

- the map must be 1px higher and wider.

- white creeps cannot be seen at all in the bright-white path.

- the path is very thick, and towers built next to it will be partially placed on the path border.
- also, the path is very blurred.

- at the first turn to the left, it seems not to be a 90° angle, i assume this was not intended.

- in multiplayer mode, the path end doesn't adjoin perfectly to the next players path start, it seems to be 1 px off.

- the path has not very attractive defense-positions; the best position is right at the end of the path with no space to finish almost-dead creeps - many players do not like that.

although i like simple designs, i think this one could handle a little more details

Re: [16x16] Neonroad

PostPosted: 20.01.2017, 22:06
by Seraph07
Design is not ok. White pathdesign is a no go.
Path is ok.