Re: {32X16} Ricochet
				
Posted: 
01.03.2013, 10:51by manuel
				Flipper wrote:lots of diagonals 

 
But noone likes diagonals...
The 13th mirror shows in the wrong direction, are there blocked fields?
 
			
				Re: {32X16} Ricochet
				
Posted: 
01.03.2013, 12:00by aleqqqs
				all mirrors that don't reflect at 90° point in the wrong direction
and i don't like diagonals either
but the idea with the reflectors is quite nice.
			 
			
				Re: {32X16} Ricochet
				
Posted: 
01.03.2013, 13:55by manuel
				aleqqqs wrote:all mirrors that don't reflect at 90° point in the wrong direction
Lol, your right, I had been sleeping yet, when I looked on the background earlier 

 
			
				Re: {32X16} Ricochet
				
Posted: 
01.03.2013, 16:15by Flipper
				This was just a spur of the moment idea. Posted prematurely, just to see what the reception would be.
Only the gun and the target would be  blocked areas.
Not 100% sure about the wrong direction part. I know mathematically they aren't correct, but when I tried to make it "right" the mirrors don;t quite fit physically. 
As far as diagonals, I know people didn't like them since there was a speed issue, but that has been fixed.
I know people don;t like them due to the overlap with the path, I figured having a line as a path and the background being the sky, any overlap would be believable.
			 
			
				Re: {32X16} Ricochet
				
Posted: 
01.03.2013, 22:18by aleqqqs
				i would prefer the reflector-idea with a normal (vertical and horizontal) path. 45°-mirrors would work just fine for that.
			 
			
				Re: {32X16} Ricochet
				
Posted: 
20.01.2017, 22:51by Seraph07
				Design is ok.
Path is ok.
Zipfile is missing.
Map was given up.