Re: {32X16} Ricochet

Posted:
01.03.2013, 10:51
by manuel
Flipper wrote:lots of diagonals

But noone likes diagonals...
The 13th mirror shows in the wrong direction, are there blocked fields?
Re: {32X16} Ricochet

Posted:
01.03.2013, 12:00
by aleqqqs
all mirrors that don't reflect at 90° point in the wrong direction
and i don't like diagonals either
but the idea with the reflectors is quite nice.
Re: {32X16} Ricochet

Posted:
01.03.2013, 13:55
by manuel
aleqqqs wrote:all mirrors that don't reflect at 90° point in the wrong direction
Lol, your right, I had been sleeping yet, when I looked on the background earlier

Re: {32X16} Ricochet

Posted:
01.03.2013, 16:15
by Flipper
This was just a spur of the moment idea. Posted prematurely, just to see what the reception would be.
Only the gun and the target would be blocked areas.
Not 100% sure about the wrong direction part. I know mathematically they aren't correct, but when I tried to make it "right" the mirrors don;t quite fit physically.
As far as diagonals, I know people didn't like them since there was a speed issue, but that has been fixed.
I know people don;t like them due to the overlap with the path, I figured having a line as a path and the background being the sky, any overlap would be believable.
Re: {32X16} Ricochet

Posted:
01.03.2013, 22:18
by aleqqqs
i would prefer the reflector-idea with a normal (vertical and horizontal) path. 45°-mirrors would work just fine for that.
Re: {32X16} Ricochet

Posted:
20.01.2017, 22:51
by Seraph07
Design is ok.
Path is ok.
Zipfile is missing.
Map was given up.