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[16x16] Soul

PostPosted: 19.12.2012, 15:01
by QraTz
I can make lot of more desings of the map, but this is a demo :)
Tell me about that pls! :D

1 16x16


1 FullSize



2 16x16


2 FullSize



3 16x16


3 FullSize




Path:



Thanks for watching :D

Re: -Soul- 16x16

PostPosted: 21.02.2013, 20:45
by krunx
Nice idea, but you should work out more details and a better path.

Re: [16x16] Soul

PostPosted: 21.02.2013, 21:12
by manuel
Your graphics are terrible and your spoilers dont work.

Re: [16x16] Soul

PostPosted: 21.02.2013, 21:24
by Seraph07
Spoilers are not his mistake.
Graphiks are a good start to give CreepTD more spread. With improvemend acceptable.

Re: [16x16] Soul

PostPosted: 21.02.2013, 21:45
by C0re
I don't think that the graphics are terrible. What about Boulderdash?
The wall should be open at the start and end.
I would take v2, but the lava design is also good when the lava was bigger and all stones had the same colour.
Spoilers work for me.

Re: [16x16] Soul

PostPosted: 21.02.2013, 22:30
by Seraph07
To the spoiler issue: the function was a short time bugged and to cure the bug you have to edit the comment a little bit. I have added a klick with the space bar and now it works again.

Re: [16x16] Soul

PostPosted: 22.02.2013, 15:48
by Pezinator
I'd take version 2 too. Nice grafics and an interessting path.

Re: [16x16] Soul

PostPosted: 23.02.2013, 02:51
by Flipper
I'll be different,
I like version 1 but I think the paths (not the walls) need to be darker (like v2) to show white and green creeps better.

Not too keen on the lava version though, sorry.

If keeping with V1 and/or V2.....perhaps name Rampart or Trenchwarfare?

Re: [16x16] Soul

PostPosted: 22.01.2017, 13:37
by Seraph07
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