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Coop 66

PostPosted: 30.09.2012, 03:23
by westfalen
Hi, this is my brand new map "Coop 66" (Name not sure yet).
I thought about the Coopmaps and i've seen that u can look for 32x16 maps AND for 16x23.
I need someone for the background, if its too booooring ^_^


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Ich stelle euch meine Coop 66 Map vor. (Name unsicher ^^)
Ich habe mir überlegt: "Hey, beim Coop gibt es die auswahl zwischen 32x16 und 16x32."
Daher habe ich mich kurzerhand entschlossen eine kurze Coop-Map zu erstellen.
Für den Hintergrund bräuchte ich noch jemanden, falls der Pfad angenommen wird:
  Code:
@strict
@size 16x32

# Path segments
15,24 start
14,24
13,24
12,24
11,24
10,24
9,24
8,24
7,24
6,24
6,23
6,22
6,21
6,20
6,19
6,18
6,17
6,16
7,16
8,16
9,16
10,16
11,16
12,16
12,16 goto A,B

11,16 A
11,15
11,14
12,14
13,14
14,14
14,15
14,16
14,17
14,18
13,18
12,18
11,18
11,17
11,16
12,16
12,16
11,16
10,16
9,16
8,16
7,16
6,16
6,15 C
6,14
6,13
6,12
6,11
6,10
6,9
6,8
6,7
7,7
8,7
9,7
10,7
11,7
12,7
13,7
14,7
15,7 end

11,16 B
11,17
11,18
12,18
13,18
14,18
14,17
14,16
14,15
14,14
13,14
12,14
11,14
11,15
11,16
12,16
12,16
11,16
10,16
9,16
8,16
7,16
6,16 goto C


# No blocked coordinates defined


Image

Edit: Map hat 66 Felder, 1 Stoppuhr an der die Creeps 2x halten, 1 circle - Drehbewegung ist zufällig.
Edit 2: start/endpicture added
Edit 3: Changed start/endpicture
Edit 4: pushed endline one up to get out of rocket range

Re: Coop 66

PostPosted: 30.09.2012, 10:26
by Knaeckebrot
I like the idea of the design, that you've split the path!
Should become standard ...

But I have to say, that the tiled and black background are not to my taste.
Maybe you should decrease the transparency of the grid also.

The Path is good, but there's not much difference between the two alternative routes. Which is sad, because I really like the idea of the path-splitting. ^^

Re: Coop 66

PostPosted: 30.09.2012, 13:26
by dcode
Unfortnately, with the 1.1 update I've removed the possibility for 16x32 maps - to make coop more clear. But of course you can simply rotate it :)

Re: Coop 66

PostPosted: 10.10.2012, 00:05
by westfalen
Aktually i'm working at an updated version of that Map, please wait a little bit.

Re: Coop 66

PostPosted: 22.02.2017, 15:44
by Seraph07
Path and design is missing.