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Retroroad 16x16

PostPosted: 29.08.2012, 00:23
by leary93
so here is my idea of a new map, it is a new path-concept with some of the old tricks like a roundabout, double route and warping.

orange path is 66 long, including the 3 rounds at the roundabout
blue path is 72 long, including the 3 rounds at the roundabout
the yellow path, is a warping path, at each tile it waits for 5 pathlengths so that makes a total path lenght of 42

why this map would be fun?

- it has 3 roads, so multi-tasking is advised.
- the roundabout makes it an easy starter
- the warping path is far different from a one-time warp, bringing a whole new dimension to the game
- old-skool paint-created retro graphics
- it offers a quite short and 2 longer paths, making it a hybrid hell which takes quite the skill to handle
- offers a lot tactical possibilities

how it looks like in 4 player

how it looks like in single player

path txt file

Re: retroroad new map

PostPosted: 29.08.2012, 11:50
by Pezinator
I have completely no idea how the creeps move on that map!

Re: Retroroad 16x16

PostPosted: 23.02.2013, 05:41
by lunareclipse
Good map, put please fix:

-The blue path; blue creeps cant be seen properly on that blue path
-Please make it easier so that its less confusing.
-Maybe dim out the colors to like Navy blue, Dark Yellow, etc.
-Maybe add a soft background

It would be better if that's fixed.

Re: Retroroad 16x16

PostPosted: 22.01.2017, 13:19
by Seraph07
Design and path are to confusing.