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Prism 16x32

PostPosted: 07.08.2012, 06:41
by Beren
Here is my original work, submitted for your approval.

Name: Prism
16x32
7 inputs, 1 output
length = 88 - 99 (depends on input)
2 loops

Summary:
Creeps cycle in through seven colored entrances, merge at the rainbow, then loop twice before exiting.

Picture of 16x32 map:
[spoiler]
prism.png
Image of 16x32 map
prism.png (242.59 KiB) Viewed 1581 times
[/spoiler]

Picture of 4-player background:
[spoiler]
4-player.png
Image of 4-player background:
4-player.png (985.71 KiB) Viewed 1581 times
[/spoiler]

Comments and suggestions are welcome!

Beren

Warning: the following may be spam, so I made it a spoiler:
[spoiler]May I give an opinion/share with you a wonderful resource?
XXXXXXXXXXXXXXXX Minecraft server: XXXXXXX No advertising at your posts please - edit by INDEX[/spoiler]

Re: [16x32] Prism

PostPosted: 07.08.2012, 08:33
by Pezinator
Unfotunatel i really don't lile paths with that many curves. Most of the fields have to be blocked, cause otherwise the would block the path. It's the same problem as in olympic. The base of the design is good, but is improvable.

Re: Prism 16x32

PostPosted: 08.08.2012, 00:11
by Beren
Thanks for the feedback.
The initial design was on a grid and the curves were drawn on top. I know the alignment could be improved some--do you have any more words of advice/criticism?

  Code:
\███
█\+█
█+\█
███\

I have a question, and an illustration for reference ^
If \'s are the path, and +'s are towers, is the map/path legal?
If not then my "Prism" map is a fail.
I can see that creeps would be overlapping the corners of towers when passing diagonally.

Is your dislike for curved paths due to compatibility issues between grid squares and curves? I'm guessing it would have grown over time and experience with beautifully drawn, but not fun to play, maps...

Technically speaking, there's no such thing as a curved path, am I right? :geek:

I get the comparison to Olympic, but it's hard to see the runtime similarities just from the design, a point which promts the question:
Is there any way to test-play a map?

Even if it's broken, I'd love to see what happens when I run this one :)

Re: Prism 16x32

PostPosted: 22.02.2017, 16:34
by Seraph07
16x32 maps are not allowed anymore.
Yes you can place towers near a diagonal path but it does not look good.

Design and path are not ok.