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Go Around 16x16

PostPosted: 05.08.2012, 22:51
by Ligghtning
Here's a new type of path for you guys. Simple mostly, but a nice challenge. Allows many defending strategies to be used. Creeps go round the first loop 3 times, 2 times on the second one and 1 time around the last.

The path is 138 in complete length. No special effects. Hope you like it :D

Image

Re: Go Around 16 x 16

PostPosted: 06.08.2012, 17:40
by Pezinator
hmm. Up to now I am not completely convinced about the Map. Unfortunately I have to say that I the design is definitely improvable. Mabye it would be a better if you would make the grid in only one colour. The path on the other hand could be interessting. As you said the map is not to difficult, but as we had some difficult maps in the past, why don't make an easier map now.

Re: Go Around 16 x 16

PostPosted: 15.08.2012, 13:10
by ALT
the start and end doesnt match.

Re: Go Around 16 x 16

PostPosted: 18.08.2012, 00:27
by Ligghtning
What do you mean?

Re: Go Around 16 x 16

PostPosted: 18.08.2012, 12:11
by Pezinator
If you rotate the map as you have to do when you play with 4 players the end of the first map and the start of the second one doesn't match

Re: Go Around 16 x 16

PostPosted: 18.08.2012, 12:16
by ALT
nomatch1.jpg
nomatch1.jpg (75.99 KiB) Viewed 2399 times


As you see.

The start and end must be at the same distance from the corner, in this case 4 or 5 squares. Now one side is 4 squares and one is 5 squares, you cant stitch them together and have a continuous path.

Re: Go Around 16 x 16

PostPosted: 18.08.2012, 15:27
by Pezinator
Alt btw. That isn't any Problem at all! It was earlier when the mode send to the next one still existed and it looks better, but if they don't match nobody cares or at least this isn't the most important part of a map.

Re: Go Around 16 x 16

PostPosted: 18.08.2012, 17:22
by ALT
Pezinator wrote:Alt btw. That isn't any Problem at all! It was earlier when the mode send to the next one still existed and it looks better, but if they don't match nobody cares or at least this isn't the most important part of a map.

I agree. But it still looks bad ;)

It wouldnt look so bad if the start/end didnt appear from the edges of the map.

Re: Go Around 16 x 16

PostPosted: 20.08.2012, 02:38
by xAiM4HeaD
i would enjoy playing the path...


pathcolours may be fine too.
thats all =), sorry

kind regards.

Re: Go Around 16x16

PostPosted: 22.02.2017, 16:24
by Seraph07
Remove the numbers and the lines on the path.

Path is good.
Design is not ok.