Page 1 of 2

[added] SpeedCoop 32x32

PostPosted: 07.04.2012, 00:22
by kakka
Because the Sphere map was so long that I usually quit it when I have filled the map with rockets, I thought of making a map that probably never can be filled completely because it's so short:
speedcoop3.jpg
final version
speedcoop3.jpg (112.58 KiB) Viewed 10534 times


The map is optimized for the ability to fill it nicely with missiles, and few ions in middle and some corners.

Edit: Updated path due to unending game, the middle will have 2x speed for creeps, hopefully just enough to end it fast.
  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Tue, 24 Apr 2012 16:16:12 GMT

@author kakka
@strict
@size 32x32

# Path segments
 28,32 start
28,31
28,30
28,29
28,28
28,27
28,26
28,25
28,24
28,23
28,22
28,21
28,20
28,19
28,18
28,17
28,16
28,15
28,14
28,13
28,12
28,11
28,10
28,9
28,8
28,7
28,6
28,5
28,4
28,3
27,3
26,3
25,3
24,3
23,3
22,3
21,3
20,3
19,3
18,3
17,3
16,3
15,3
14,3
13,3
12,3
11,3
10,3
9,3
8,3
7,3
6,3
5,3
4,3
3,3
3,4
3,5
3,6
3,7
3,8
3,9
3,10
3,11
3,12
3,13
3,14
3,15
3,16
3,17
3,18
3,19
3,20
3,21
3,22
3,23
3,24
3,25
3,26
3,27
3,28
4,28
5,28
6,28
7,28
8,28
9,28
10,28
11,28
12,28
13,28
14,28
15,28
16,28
17,28
18,28
19,28
20,28
21,28
21,27
21,26
21,25
21,24
21,23
21,22
21,21
21,19
21,17
21,15
21,13
21,11
21,10
19,10
17,10
15,10
13,10
11,10
10,10
10,12
10,14
10,16
10,18
10,20
10,21
12,21
14,21
16,21
18,21
20,21
22,21
24,21
26,21
28,21
30,21
 32,21 end


# Blocked coordinates
31;21
29;21
27;21
25;21
23;21
19;21
17;21
15;21
13;21
11;21
10;19
10;17
10;15
10;13
10;11
12;10
14;10
16;10
18;10
20;10
21;12
21;14
21;16
21;18
21;20

Re: SpeedCoop (32x32)

PostPosted: 07.04.2012, 00:29
by KiQuafix
It is possible, that you add some blocked areas? ;)

Re: SpeedCoop (32x32)

PostPosted: 07.04.2012, 12:05
by kakka
You mean areas where I can't build anything? Why make it harder?

Hmm.. I got an idea: How about I make the creeps circle the circle in the middle of the map twice instead of once? I am afraid the map is too short.

Re: SpeedCoop (32x32)

PostPosted: 07.04.2012, 18:13
by manuel
It´s not too short, but the most 32x32 maps are far too long. I like the path, but the design could be better.

Re: SpeedCoop (32x32)

PostPosted: 07.04.2012, 21:12
by kakka
What do you mean by "design" - the graphics? What can be improved?

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 00:31
by KiQuafix
Some blocked areas :) It's your turn, show us your phantasy! ;)

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 10:38
by kakka
Can you elaborate on the "blocked areas" ? Not sure what that is and why I need them on this map.

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 14:16
by Opttimuz
Wenn man da alles mit ultis voll baut dann kommt da kaum noch was durch mit sternen noch :)

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 14:21
by Darkblades
Na klar.

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 15:52
by EasyX
Immer diese vielsagenden Antworten.
The map isn't so short how it looks. But the beginning will be hard because only ultimate towers (ion cannon) have enough range. If you reach the point that you can build ultimate everywhere it's to easy for some rounds. So the idea is to create some background grafics and block some areas to make it harder at the end.

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 19:19
by kakka
I don't think the map needs to be any harder than it is already - by blocking some places where you could build. That would just be too hard then, and I don't see the point in that. In my opinions it just makes it annoying. I hate blocked areas ;)

Edit: I made the path to see how long it is: Total 160 length, i'm not sure is that long or short. Comments?

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 20:35
by EasyX
If you play this map allone (you will get 1/4 of the creeps compared to a 4 player team) it's very easy because 160 ist very long.. compared to 16*16 maps
And you have much more building space. Thats why i said blocking areas would be good. With this it's easy to reach round 85-95 or more i bet. Also the map looks a bit boring now.. because of the missing background.

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 20:56
by kakka
Oh, but other survival maps allow re-using the same tower for multiple times. Here you build one missile and it can hit the same creep 2 times tops, on other maps there can be 4 or 6 hits with same missile when the creeps go near the tower more often, so that's why I think it's harder and we don't need to limit the space.

Maybe we should test the map before judging it. Thats why prototypes are built in industry to see if the theory works ;)

The background might feel boring, I agree, suggestions? :) Hmm... I will try to apply some blur effect there... Wait. :D

Re: SpeedCoop (32x32)

PostPosted: 08.04.2012, 21:13
by kakka
Is this good? :)
speedcoop3.jpg
test
speedcoop3.jpg (112.58 KiB) Viewed 10635 times

Re: SpeedCoop (32x32)

PostPosted: 10.04.2012, 21:35
by Pezinator
Yeah! it's much better like! It doesn't look as boring, as it did before

Re: SpeedCoop (32x32)

PostPosted: 11.04.2012, 14:49
by kakka
Thanks :D

When can we play this!? :o

Re: SpeedCoop (32x32)

PostPosted: 24.04.2012, 15:38
by dcode
Added! :)

Re: SpeedCoop (32x32)

PostPosted: 24.04.2012, 17:01
by kakka
Thx! I'm playing the map now :D And I must say, the beginning of the game was hard, but the end was easy: it will never end!

Maybe the map could be better if the length was nearly halved in a way that the creeps would move faster in the end of the map, then it would end. I still don't want to add blocked areas when it can be made harder simple by fastening up the end of the map.

I'm surprised this was as easy as SPHERE map...

Re: SpeedCoop (32x32)

PostPosted: 24.04.2012, 17:13
by kakka
Added the fixed path now! (in the first post).

I'm still not sure if it's too hard at the beginning now, because the game I played I lost 7 lives at beginning, couldn't kill all phoenixes, so the beginning is really hard, but once you get money it gets easier. Now when the path is shorter, I think it might be too hard.. Well who knows without testing, right? ;)

Re: [added] SpeedCoop 32x32

PostPosted: 23.06.2015, 00:24
by Seraph07
New survivor values:

99 / 116 / 120