[added] SpeedCoop 32x32

Because the Sphere map was so long that I usually quit it when I have filled the map with rockets, I thought of making a map that probably never can be filled completely because it's so short:
The map is optimized for the ability to fill it nicely with missiles, and few ions in middle and some corners.
Edit: Updated path due to unending game, the middle will have 2x speed for creeps, hopefully just enough to end it fast.
The map is optimized for the ability to fill it nicely with missiles, and few ions in middle and some corners.
Edit: Updated path due to unending game, the middle will have 2x speed for creeps, hopefully just enough to end it fast.
- Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Tue, 24 Apr 2012 16:16:12 GMT
@author kakka
@strict
@size 32x32
# Path segments
28,32 start
28,31
28,30
28,29
28,28
28,27
28,26
28,25
28,24
28,23
28,22
28,21
28,20
28,19
28,18
28,17
28,16
28,15
28,14
28,13
28,12
28,11
28,10
28,9
28,8
28,7
28,6
28,5
28,4
28,3
27,3
26,3
25,3
24,3
23,3
22,3
21,3
20,3
19,3
18,3
17,3
16,3
15,3
14,3
13,3
12,3
11,3
10,3
9,3
8,3
7,3
6,3
5,3
4,3
3,3
3,4
3,5
3,6
3,7
3,8
3,9
3,10
3,11
3,12
3,13
3,14
3,15
3,16
3,17
3,18
3,19
3,20
3,21
3,22
3,23
3,24
3,25
3,26
3,27
3,28
4,28
5,28
6,28
7,28
8,28
9,28
10,28
11,28
12,28
13,28
14,28
15,28
16,28
17,28
18,28
19,28
20,28
21,28
21,27
21,26
21,25
21,24
21,23
21,22
21,21
21,19
21,17
21,15
21,13
21,11
21,10
19,10
17,10
15,10
13,10
11,10
10,10
10,12
10,14
10,16
10,18
10,20
10,21
12,21
14,21
16,21
18,21
20,21
22,21
24,21
26,21
28,21
30,21
32,21 end
# Blocked coordinates
31;21
29;21
27;21
25;21
23;21
19;21
17;21
15;21
13;21
11;21
10;19
10;17
10;15
10;13
10;11
12;10
14;10
16;10
18;10
20;10
21;12
21;14
21;16
21;18
21;20